#1 Brojke - Top SRB Military Units in Numbers - Week 37

HxeoSeptember 14, 2026stats

7–13 September (week 37) | 163 players | 7 military units

Disclaimer

Two things to keep in mind before we start:

  • Money is estimated. Gear value, scraps, cases and loot are priced with the scan's current market estimates, not what anyone actually paid. The snapshot is from Sunday 13 September. All figures are in coins.

  • Damage uses two scopes. The export takes full damage and income from battles created inside the window, even when activity spills past the cutoff. Tempo, day and attendance figures come from SPYWarera's Mon–Sun snapshot, so the two sets will not reconcile exactly.


The headline numbers

Headline numbers players damage hits gear burned scraps cases loot net on gear

The gear-only result is the floor, not the answer: food and ammunition are absent from the export. To estimate the full bill, we use two conservative assumptions:

  • Food. At an average hunger skill of 7, a player generates 0.7 hunger an hour, or 16.8 over a full day. A realistic day is 8h on top-tier food, 6h on bread and 10h asleep/debuff or simply not eating: 8 × 7.80 coins (fish) plus 6 × 2.50 coins (bread) comes to 77.40, rounded down to 75 coins a day to stay on the conservative side. Across 163 players for seven days: 85,575 coins.

  • Ammunition. Priced at 20% above green ammo, 0.20 coins a hit. Across 338,338 hits: 67,667 coins.

The food assumption matters most. At 60–90 coins per player per day, food would cost 68,460–102,690 coins and move the full-week net from −163,236 to −197,466.

The full ledger spend against income on one scale floor and realistic net

Under those assumptions, income covered only 76% of total spend. Treat −27,109 as the hard floor and −180,351 as the realistic estimate; the true result is likely in the upper half of that range.

Cases come from the loot skill, battle loot rises with leaderboard placement, and scraps follow gear consumption. Bounty is the main week-to-week lever players can influence: the higher it is, the closer they move to breaking even. We return to the strongest bounty unit below.

The return recovery mix and the perhit calculation

The spending and weapon mix point to sustain-heavy builds.

Dossier the median player

Purple is the whole war

What burned, front-wide: items (share of items) · value (share of value):

  • Mystic (T6): 42 (0.4%) · 17,277 coins (2.9%)

  • Gold (T5): 1,130 (10.5%) · 166,549 coins (27.6%)

  • Purple (T4): 7,650 (71.4%) · 399,359 coins (66.1%)

  • Blue (T3): 1,348 (12.6%) · 18,919 coins (3.1%)

  • Green (T2): 445 (4.2%) · 1,786 coins (0.3%)

  • Common (T1): 106 (1.0%) · 192 coins (0.0%)


Damage & bounty per military unit

The leaders cluster tightly in damage, but not in bounty efficiency.

Damage and bounty by unit with bounty per million damage

The bounty edge for https://app.warera.io/mu/6a7203ea02dd43e0267df0bd is too large to explain by volume alone.


Bounty: the https://app.warera.io/mu/6a7203ea02dd43e0267df0bd anomaly

https://app.warera.io/mu/6a7203ea02dd43e0267df0bd convert damage into bounty 57% better than https://app.warera.io/mu/6898771106abe90849bebc28 on virtually identical output, and 34% better than the next unit. Damage and bounty have a +0.94 correlation across the population, so this is not a volume effect; SPYWarera's independent figures reproduce the gap almost exactly.

The individual rates make it stark. The nine best bounty-per-damage players on the front, among everyone above 8M damage, are all https://app.warera.io/mu/6a7203ea02dd43e0267df0bd:

  • https://app.warera.io/user/69b0b2e8e5230b35c2e008f0 84.3

  • https://app.warera.io/user/68a97e9dfee97086466cc461 82.4

  • https://app.warera.io/user/69efb66b9e096ae2980954a8 78.1

  • https://app.warera.io/user/697b1171bcecf3b3763036b1 72.4

  • https://app.warera.io/user/696f86822b85f46da39666b8 71.6

  • https://app.warera.io/user/6970e014aadefa3717310850 71.0

  • https://app.warera.io/user/69754ae9d2aa2e1e50d5d227 70.8

  • https://app.warera.io/user/69ee6dd125e3b760417139bd 69.8

  • https://app.warera.io/user/697542ec0a2cc62879259693 69.4

  • https://app.warera.io/user/6813b764efecdf9bab195b66the top damage dealer on the front, sits at 51.6.

One plausible cause is deployment, not marksmanship. Sunday's SPYWarera snapshot shows the units fighting different wars: https://app.warera.io/mu/69b1cb6f36fe96b9890c2cb0 spent 92% of the day on Croatia, https://app.warera.io/mu/6a7203ea02dd43e0267df0bd 72% on Belarus, https://app.warera.io/mu/689c3cb9053f8fbb3fe92cdd 50% on Belarus, and https://app.warera.io/mu/6898771106abe90849bebc28 split 47/24/13 across Palestine, Belarus and Croatia.


Gear burned by military units

Tier mix per unit share of items burned with high and low edges

Purple dominates every unit, so the useful differences sit at the edges. https://app.warera.io/mu/6898771106abe90849bebc28 push furthest into gold and mystic; https://app.warera.io/mu/689c3cb9053f8fbb3fe92cdd and https://app.warera.io/mu/69722a45cb5a8a5462d0bdae lean lower-tier, while https://app.warera.io/mu/69b7a3a580a8729c4de0be40 have the broadest low-tier tail. And snipers define the front's arsenal:

Arsenal weapon classes burned and the heaviest tank users

The mystic register

Mystic register ten players holdings and net on the window

The register is dominated by jet-plus-armour builds, and eight of the ten players finished in the red. Despite spending only five days on war skills, https://app.warera.io/user/697652a1ebc77346c06a3ced still finished #2 in total damage, at the front's worst net.


The week in context

This section uses SPYWarera's Mon–Sun snapshot, not the battle-scoped export above.

Tempo week damage per day against each units 30day baseline with uplift

Because the 30-day baselines already include this surge, the chart understates how abnormal the week was.

Day curve damage by day across all seven units Wednesday peak

Four units set their weekly high on Wednesday. For https://app.warera.io/mu/6a7203ea02dd43e0267df0bd (74.5M) and https://app.warera.io/mu/6898771106abe90849bebc28 (55.8M), it was their all-time best day.


Pills: attendance is the lever

Attendance pills taken against the possible ceiling and pills missed per unit

The three units at the top of the damage table are also the three closest to full attendance. The bottom four left between a third and a half of their pills on the table.


Standouts

The full-effort DUDe
https://app.warera.io/user/6813b764efecdf9bab195b66 · https://app.warera.io/mu/6898771106abe90849bebc28 · L48

First on the front in damage (25,833,405), hits (3,928) and tanks destroyed (21), second in gear burned, items, cases and loot. And after all that: net −1,432 coins, a smaller loss than several players two-thirds his size. Nothing exotic in the loadout, no mystic and no jets, just the maximum sustainable volume of purple and gold, funded almost entirely by its own output.


The one who did it and got paid
https://app.warera.io/user/696d4bc39fcc1dc99e84a0c0 · https://app.warera.io/mu/6a7203ea02dd43e0267df0bd · L48

Third in damage (23.7M), second in bounty (1,582 coins), first in battle loot (3,522 coins), and the only player in the damage top six to finish in profit (+985 coins). He burned 8,093 coins of gear where the players around him burned 9,300–11,600, and made up the difference on bounty conversion. If there is a template on this list worth copying, it is this one.


The most expensive week in the game
https://app.warera.io/user/697652a1ebc77346c06a3ced · https://app.warera.io/mu/6898771106abe90849bebc28 · L47

24.95M damage from only 3,282 hits, 7,603 per hit and second on the front, burning a complete five-piece mystic set plus three jets, the highest gear spend anywhere (11,623 coins), and the most varied dismantle log in the export at 27 distinct item types. It cost him −3,428 coins, the worst net on the front by over a thousand.

His week reads like a fuse burning: 7K Monday, 442K Tuesday, then 6.16M Wednesday and 8.39M on Sunday, the biggest single day by any player this week and 26% of his unit's entire Sunday output.


The value king
https://app.warera.io/user/69ceb1117c3130bf835309fd · https://app.warera.io/mu/69b1cb6f36fe96b9890c2cb0 · L40

13,125,633 damage from 1,169 coins of gear and 21 items: 11,226 damage per coin, over four times the front average of 2,517, and +2,711 coins net, the largest profit in the export. Average tier 3.76, parked deliberately just under the break-even line, grinding volume. The most efficient real fighter on the front, and one of only four https://app.warera.io/mu/69b1cb6f36fe96b9890c2cb0 members to finish in the black.


The heaviest swing
https://app.warera.io/user/697ba994bcecf3b376cb36e7 · https://app.warera.io/mu/6a7203ea02dd43e0267df0bd · L45

7,766 damage per hit, the highest on the front, from only 2,183 hits, the lowest hit count of anyone in the damage top ten. Three jets and a four-piece mystic set left him 1,477 coins in the red. Pure quality over quantity, and an exact illustration of the tier ladder above.


The grinder
https://app.warera.io/user/6975f84e8928a96cd2272c06 · https://app.warera.io/mu/69b7a3a580a8729c4de0be40 · L47

126 items burned, the most on the front, from 3,772 hits (third most), producing the highest case income anywhere (2,436 coins) purely through volume. 18.4M damage from 6,815 coins of gear and +347 coins net. The best argument in the dataset that attendance beats equipment.


Also worth naming

  • https://app.warera.io/user/696f86822b85f46da39666b8 · https://app.warera.io/mu/6a7203ea02dd43e0267df0bd · L48 · top bounty on the front at 1,674 coins, fifth in damage, 6,876 per hit, mystic gear and three jets, −980.

  • https://app.warera.io/user/698c9351afde15e082ea2751 · https://app.warera.io/mu/6898771106abe90849bebc28 · L45 · 11,052 coins of gear, 20 tanks, −2,406. Second-worst net on the front.

  • https://app.warera.io/user/696f8c960fb0dd96e3987f7c · https://app.warera.io/mu/69b7a3a580a8729c4de0be40 · L46 · 20.93M damage at tier 4.50, 14.6% of his unit's entire output, the largest one-player share anywhere. Cost: −1,931 coins.

  • https://app.warera.io/user/697b2bb496c10fa81fd1b91c · https://app.warera.io/mu/69b1cb6f36fe96b9890c2cb0 · L47 · 20.5M damage and one of the unit's four profitable members.

  • https://app.warera.io/user/697558ff244a51dff0749db6 · https://app.warera.io/mu/6898771106abe90849bebc28 · L47 · 3,457 hits, 32 snipers in one dismantle line, and finished at −25 coins. Break-even to the coin.

  • https://app.warera.io/user/69b2c13285ba2a296ea145c7 · https://app.warera.io/mu/689c3cb9053f8fbb3fe92cdd · and https://app.warera.io/user/697c76fa9ca8338d83cd2b9a · https://app.warera.io/mu/697b4103e8e4d9fac4a56809 · 13.6% and 11.8% of their units' output.

  • https://app.warera.io/user/687c7dbf2d5a888aa7ad90d5 · https://app.warera.io/mu/69722a45cb5a8a5462d0bdae · L40 · and https://app.warera.io/user/6a1b25b37be3f5306c9baeb3 · https://app.warera.io/mu/6a7203ea02dd43e0267df0bd · L34 · +855 and +709 coins at tiers 2.81 and 2.70. Profit lives at the bottom of the tier ladder.


Global RAnking

Looking at the global ranks of all time inflicted DMG per military units:

  1. https://app.warera.io/mu/6898771106abe90849bebc28 - Rank 12 with 2,75B DMG

  2. https://app.warera.io/mu/69b1cb6f36fe96b9890c2cb0 - Rank 15 with, 2,48B DMG

  3. https://app.warera.io/mu/697b4103e8e4d9fac4a56809 - Rank 22 with 2,29B DMG

  4. https://app.warera.io/mu/689c3cb9053f8fbb3fe92cdd - Rank 33 with 1,94B DMG

  5. https://app.warera.io/mu/69722a45cb5a8a5462d0bdae - Ranke 59 with 1,43B DMG

  6. https://app.warera.io/mu/69b7a3a580a8729c4de0be40 - Rank 89 with 1,14B DMG

  7. https://app.warera.io/mu/6a7203ea02dd43e0267df0bd - Rank 102 with, 1,01B DMG

Some older units sitting at the top, while the new and young ones hitting hard from below!


Call for Feedback!

That's it for the first analysis from this perspective on the most active Serbian military units. If you have ideas or feedback, let me know!


Sources: Warera API, exported 14 Sep 2026 00:30 UTC, window 6 Sep 22:00 → 13 Sep 22:00 UTC, filtered to the seven listed military units (163 players, 0 with missing metrics). Damage-by-day, pills, contracts, target and all-time figures from SPYWarera MU pages, snapshot 13 Sep 2026, same Mon–Sun week. All conclusions apply to the exported players only.