A few weeks in, three things stand out.
Warfare has no low rung.
New player damage is a rounding error. The scoreboard never notices. Fun for a day, pointless by the third. Total-damage milestones with case rewards, or a trickle of experience for showing up, would give beginners something to chase without touching veteran power.
Workers deserve more than wages.
Free markets do what free markets do: wages drift toward the cost of the labour itself, and there the dance ends. Let a factory shift grant a sliver of experience. Small enough nobody grinds floors to the top. Big enough a low wage feels like an investment. Employers get room to negotiate, new players get a reason to clock in.
Community is the magic.
Country chat plus military units is two social layers tangling beautifully. Strangers become recruits, recruits become officers, officers become the people you log in for. Most strategy games promise this. WarEra delivers.
Big thanks to the devs, country leaders, and MU mates who make it fun. If this resonated, a small donation would mean a lot.