ALL NEW TRAITS OF WORKERS + HELPFUL INFO

uzbekinkaOctober 26, 2026guide

Collected data from the game about all traits and some miscellaneous info at the bottom

LIKE & TIP!

XENOPHOBE

A coworker of a different nationality: -2 Production -5 Happiness.

ENVIOUS

-5 Happiness per coworker paid more than them, down to -10 Happiness.

NEMESIS

Working alongside the one they cannot stand: -15%.

note from me: I am not sure when this trait appears, but my guess is only after some event, not before hiring

MISANDRIST

-15% per male coworker, down to -30%. Women only.

MISOGYNIST

-15% per female coworker, down to -30%. Men only.

CLAUSTROPHOBE

In a company with a small storage: -20%.

CREATURE OF HABIT

For 3 days after a transfer: -30%.

BURNOUT

-1 to every stat every 20 days in the same company, down to -3.

WORN OUT

-2 Production per 10 years of age past 50.

HOMESICK

Working abroad: -2 Production -10 Happiness.

TAX-SHY

-1% per 1% employee tax in the country, down to -30%.

GREEDY

Expects 20% more pay than the market rate.

CLIMBER

Expects 2% more pay every week since they were hired.

FLIGHT RISK

Starts looking for the door at 50 happiness, not 30.

JINX

Every coworker: -2 Luck.

QUICK STUDY

Every day worked counts double toward specialization.

my note: specialization means the increase of the productivity of your worker, (+1% per day, up to +20%)

STOCKPILER

A full storage does not bother them.

VETERAN

After 30 days in the same company: +20%. A transfer resets it.

DIAMOND IN THE ROUGH

+1 to one stat every 10 days in the same company, up to +4.

LATE BLOOMER

+2 Production per 10 years of age past 40.

MODEST

Asks for 15% less pay than the market rate.

SALVAGER

Keeps finding toolboxes while the storage is full and nobody works.

LUCKY CHARM

Every coworker: +3 Luck.

RECRUITER

One extra candidate in the daily shortlist of every company you own.

TRAINER

Every coworker can train twice a day instead of once.

COMIC

-1 Production to themselves, but +10 Happiness to every coworker.

MENTOR

Every coworker weaker than them gets +2 Production. Costs the mentor -1 Production.

FOREMAN

Every coworker gets +3 Responsibility. Nothing for themselves.

BULLY

With coworkers: +2 Production for themselves, -10 Happiness for everyone else.

LOYAL

Every happiness loss hits them half as hard.

ANCHOR

Never walks out. Below 30 happiness, produces half as much.

SCAVENGER

Twice the chance to find a toolbox, and twice its cap. -25% production.

GAMBLER

+3 Luck but -15%. Twice as many critical successes and failures in events.

HANDY

Holding any tool: +40%. Nothing bare-handed.

IMPROVISER

Holding no tool: +25%. Give the tool to somebody else.

NATIONALIST

Half or more coworkers share their nationality: +2 Responsibility +5 Happiness.

COSMOPOLITAN

+2 Production per foreign nationality on the roster, up to +4 Production.

LONER

Sole employee of the company: +100%. Nothing once a coworker joins.

my note: Loner apparently also gets +5 happiness, although not mentioned in a description

SOCIABLE

+25% per coworker (max +50%). Unhappy alone.

RIVAL

Somebody out-produces them: +3 Production. Top of the roster: -1 Production.

PRIMA DONNA

Paid more than every coworker: +20%. Otherwise -10 Happiness. Nothing while alone.

OLD FRIENDS

Working alongside their friend: +15%.

SWEETHEARTS

Working alongside their sweetheart: +20%. Only ever from an office romance.

GIRL POWER

+15% per female coworker (max +30%). Women only.

BAND OF BROTHERS

+15% per male coworker (max +30%). Men only.

SPECIALIST

In a company producing their good: +3 Production +5 Happiness.

CRAFTSMAN

Manufactured goods and weapons: +3 Production. Raw resources: -1 Production.

LABORER

Raw resources: +3 Production. Anything manufactured: -1 Production.

SPRINTER

First day in a new company: +50%. Nothing after that.

PATRIOT

Working in a core region of their homeland: +2 Production +10 Happiness.

EXPAT

Working abroad: +2 Production.

STATIST

Employee tax at 20% or more: +2 Responsibility.



Other details:



Traits that can’t appear together:

HANDY and IMPROVISER

LONER and SOCIABLE

COSMOPOLITAN and XENOPHOBE

COMIC and BULLY

CRAFTSMAN and LABORER

EXPAT and HOMESICK

STATIST and TAX-SHY

SPRINTER and CREATURE OF HABIT

SPRINTER and VETERAN

DIAMOND IN THE ROUGH and BURNOUT

GREEDY and MODEST

FLIGHT RISK and ANCHOR

LUCKY CHARM and JINX

SCAVENGER and HANDY



Spawn weights (higher means more common):

WEIGHT 10:


XENOPHOBE ENVIOUS CREATURE OF HABIT WORN OUT HOMESICK TAX-SHY GREEDY CLIMBER FLIGHT RISK JINX
QUICK STUDY STOCKPILER MODEST
COMIC GAMBLER
NATIONALIST COSMOPOLITAN SOCIABLE SPECIALIST CRAFTSMAN LABORER PATRIOT EXPAT STATIST


WEIGHT 5:


MISANDRIST MISOGYNIST CLAUSTROPHOBE
VETERAN LATE BLOOMER SALVAGER LUCKY CHARM TRAINER
FOREMAN BULLY LOYAL ANCHOR
HANDY IMPROVISER LONER RIVAL PRIMA DONNA GIRL POWER BAND OF BROTHERS SPRINTER


WEIGHT 2:


NEMESIS BURNOUT
DIAMOND IN THE ROUGH RECRUITER
MENTOR SCAVENGER
OLD FRIENDS


WEIGHT 0:

SWEETHEARTS (appears only during a random event)



Basic chances for training are:

55%/25%/13%/5%/2%

The maximum quit chance, reached at 0 happiness is 5%, worker can leave your factory when happiness is 30


Max potential is 15 (worker can be trained max 15 times)

Workers' base stats range from 1 to 4, age from 18 to 45, wage expectation from 70% to 130% (ethics like greedy, modest or climber have an impact on it) and the maximum wage expectation is 160%. New worker has from 0 to 1 potential traits

ALL NEW TRAITS OF WORKERS + HELPFUL INFO | War Era