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New big update for Company Analysis 2, with exact daily earnings, toolboxes, workers and more!

Company Analysis 2 let's you discover your stats and offers you a complete profit display with the new workers!
v 3.7
Company Analysis 2 - Real Employees: Each company now lists its actual employees straight from the game, with no typing needed: Production, total bonus (hover for Management, home region, happiness and specialization), happiness, and their output, wage and profit per day. They replace the work-log estimate in every balance and total. Copying employees in by hand is gone.
Company Analysis 2 - Same Profit as the Game: A new In-game profit figure, in the summary and for each employee, matches the Workforce panel exactly: employee points at the value of a point, minus wages. The usual Net still counts everything (engine and self-work included) at market price.
Company Analysis 2 - Toolboxes: The summary shows how many toolboxes the employees are expected to find each day.
Company Analysis 2 - Tidier Summary: The summary is now two even rows: activity first (companies, output, toolboxes, goods value), then money (wages, managers, net, in-game profit).
v 3.65
Company Analysis 2 - Only v0.27 Data: Daily figures were averaging in days from before the employee update, when player workers were paid much higher wages, so wages, output and profit came out inflated. They now use only full days since v0.27; until the first one is in, the hours since the launch are scaled to a full day.
Company Analysis 2 - Complete Output Chart: Days from before the update now show the output of player workers in the employee bar instead of leaving it almost empty.
Company Analysis 2 - Matches the Game: The daily balance has a new In-game employee profit line, worked out the same way as the companies screen in the game (employee points at the value of a point, minus their wages), so you can compare the two directly. Self-work is listed apart, since it costs the owner energy.
Company Analysis 2 - Owner Bonus Fixed: The owner's employee bonus now counts Management points (level + 1), as the game does: Management 7 gives +16%, not +14%. The "What if…" simulators use the corrected bonus.
Company Analysis 2 - Home Country Bonus: Companies in the owner's own country give their employees +5%, as in the game, and the "What if…" simulators now include it.
Company Analysis 2 - Enter Your Employees: The game does not share employee details with outside tools, so each company now has an Employees panel where you can copy them in: Production, the bonus % shown next to their name and, optionally, their hourly wage. Use ✎ to edit an employee in place (Save, Cancel or Esc) and × to remove one. Entered employees replace the work-log estimate in that company's balance and in the totals. This is real data, not a simulation, and it is saved in your browser.
Company Analysis 2 - Manager Cost: The manager is now always counted as their hourly wage over a full day.
v 3.72
Company Analysis 2 - No Self-Work in the Net: Working your own company costs energy that most players need for hiring and traits, so output, goods value and net no longer assume you keep doing it. Self-work you actually did today still shows up, in small under the net, as the net including it.
Company Analysis 2 - Supply Own Factories: As in the original Company Analysis, each raw company that feeds your own factories has a Supply own factories switch, showing how many of its units go to them. It only sends what the factories still need and sells the rest; switch it off to sell everything and let the factories buy on the market.
Company Analysis 2 - Simulate Your Employees: The ⋯ menu on each employee lets you edit their Production and bonus, deactivate them, or move them to another of your companies with room. The whole page recomputes, raw supply included, and simulated rows are marked.
Company Analysis 2 - What if… Applies for Real: Hire an employee and Make another product now have an Apply to this company button that puts the change into the company and every total, and a new Engine box simulates any level from off to 7, with a button to go back to the real level. Companies with simulated changes show a sim mark and a Reset simulation button; nothing is saved.
Company Analysis 2 - Styled Dropdowns: Every dropdown in What if… and the employee menu now matches the rest of the page.