(https://discord.com/channels/1102968781699043428/1509602289751691374)
First of all, greetings, I'll get straight to the point. The game is currently very pointless; conquest or defeat doesn't benefit either side, especially the side that gets a wipe, who loses absolutely nothing.
I know it's forbidden to talk about different games, but even though it's terrible, just as an idea, in rival regions, there was region development, and consequently, different bonuses and other benefits for those regions. It was attractive for both the region developer and the outsider to conquer. Wars fought for regions could result in the destruction of the region and render all the effort useless, which kept both sides engaged in the game.
Here, even if you conquer a country four or five times, you don't gain anything that makes a significant difference or is worthwhile, nor does the other side lose anything. This undermines the logic of both war and peace.
Therefore, the game doesn't go beyond a ping-pong battle between two blocks.
A region development system would allow us to understand the value of putting effort into the game. Thank you.