The first table compares the profitability of various raw material factories , highlighting the profit per Production Point (PP) for each.

Bread in East Timor stands out as the most profitable factory per PP, followed closely by Steak in Northern Territory, Australia, and Heavy Ammo in Funen, Sweden. Ammo in the Colombian Andes, Venezuela, also ranks highly, offering a decent return. Lead in Kosovo, Serbia, though having fallen in profitability, is showing signs of recovery and might return to more competitive profitability in the near future.
On the other hand, both Pill in Belgium and Grain in the Aegean Region, Turkey, generate negative profits, with Pill being the worse performer of the two. However, if you’re not relying heavily on the market or have a specific strategy in mind, producing Pill could still make sense—especially if you have a plan to weather the losses.
The second table examines the profitability of production chains, where two resources are combined or processed into a final product. Chains like Ammo + Lead and Heavy Ammo + Lead emerge as strong contenders for profitability, offering solid returns with relatively low costs. Steak + Livestock are also worth considering, with decent margins as well.

Despite Bread being highly profitable right now, it’s important to note that building a production chain involving Grain + Bread may not be the best strategy. As profitable as Bread is at the moment, its price could drop significantly in the near future due to market fluctuations, making this chain risky in the long run.
The third table provides predicted prices for raw materials and processed goods, offering insights into future market trends. This time, predictions are highly inaccurate due to a recent bug that allowed players to hire an unlimited number of workers. Many players took advantage of this bug, though some went to extreme lengths, leading to wage inflation and oversaturation of certain markets. This, in turn, affected prices. While this caused instability, it also created opportunities for players to capitalize on temporary price hikes in specific items.
