Economic Skills Mechanics Guide

RealMarijnJune 18, 2026guide

This article explains every economic skill in WarEra: Entrepreneurship, Energy, Production, Companies limit, and Management and gives advice on how to maximize your profits.

Table of contents:

  • Entrepreneurship

  • Energy

  • Production

  • Companies limit

  • Management

  • Automated Engine payback period

  • Optimal distribution of economic skills

  • Buddy system (pay less taxes)

  • Economic tools

  • Miscellaneous


Entrepreneurship: used to Self work in your own companies

The base value is 30 Entrepreneurship and increases 5 per skill level, with a maximum of 80 Entrepreneurship. 10% of your Entrepreneurship is regenerated per hour.

With Entrepreneurship you can work at one of your own companies to fill the Company production storage. You need 10 Entrepreneurship to work once. The amount of Production points added when working once depends on your Production skill and the Production bonus of the company.

In my case, I will generate 37 x 1.6275 = 60 PP (±10% RNG). After working at one of your own companies, you can click PRODUCE to produce items, in this case steel.


Energy: used to Work

The base value is 30 Energy and increases 10 per skill level, with a maximum of 130 Energy. 10% of your Energy is regenerated per hour.

With Energy you can work for salary at the company of your employer. You need 10 Energy to work once.

In my case, I will receive 37 x 0.11 = 4.07 coins (±10% RNG) each time I work.


Production: the Production points you generate each time you work

The base value is 10 Production and increases 3 per skill level, with a maximum of 40 Production.

The Production skill determines how much Production points (PP) you generate each time you work with Entrepreneurship or Energy. There is ±10% RNG on Production when working. So if your Production skill is 40, you will generate between 36 and 44 PP when working once.


Companies limit: amount of companies you can own

The base value is 2 Companies and increases 1 per skill level, with a maximum of 12 Companies.

By building more companies you will generate more passive income. Each company has an Automated Engine (AE) that generates 24 PP/day by default, and each AE upgrade will give 24 PP/day extra. The Production bonus also applies to the PP generation of Automated engines!


Management: amount of Workers you can manage. And daily hire limit

The base value is 4 Management and increases 2 per skill level, with a maximum of 24 Management.

By increasing the management skill you can hire more employees for your companies. Employees will give you Production points in return for salary. If you choose a competitive salary for the employees and a high Production bonus for your companies, you can make profit.

In my case, I pay my employee 0.125 x 13 = 1.625 coins each time he works. I have a Production bonus of 61.75%, so I will receive 13 x 1.6175 = 21 PP. Iron sells at 0.08/PP, so the 21 PP are worth 21 x 0.08 = 1.68. The profit I make each time my employee works is 1.68 - 1.825 = 0.055 coins.


Automated Engine payback period

Upgrading the Automated Engines for your Companies becomes exponentially more expensive for each level, so it is nice to know how long it takes for the Automated Engine Upgrade to pay for itself. For the calculation I used a 60% Production bonus.

AE 2 (20 steel) takes 10.4 days

AE 3 (40 steel) takes 20.8 days

AE 4 (80 steel) takes 41.7 days

AE 5 (160 steel) takes 83.3 days

AE 6 (320 steel) takes 166.7 days

AE 7 (640 steel) takes 333.3 days


Optimal distribution of economic skills

Distributing your skill points into the economic skills optimally will lead to the highest profits possible. The rule of thumb is to build as much companies as possible, so spend your skill points in Companies limit first. The optimal distribution of your remaining skill points into Entrepreneurship, Energy, and Production is shown in the table below. To know your remaining skill points, subtract the skill points used in Companies limit and Management from your total skill points.


Buddy system (pay less taxes)

You can start a buddy system with one other player to pay less taxes, increasing your profits. For this, you need to pay each other the lowest salary possible, lowering the taxes you pay to the countries of the companies. With this system you can increase your profit on salary by 5 to 7%. Both players should have similar Energy and Production skills to have this system work best, otherwise one player will miss out on income.


Economic tools

Here is a list of useful economic tools:


Miscellaneous

  • The Income Tax shown at your companies only applies to the salary of your employees, not to the Automated Engine or Self-work.

  • Upgrade the Storage at your companies to store more Production points. This is useful if you have employees with high economic skills.

  • The Break room shown at your companies is deprecated. In the past you had to upgrade this to hire more workers at a company. (Vatou remove this :bonk:)

  • Every day an employee works for you, you receive +1% fidelity bonus, with a maximum of +10%. This bonus is only for the employer, it is not counted in the salary of the employee.


End Notes

If you found anything wrong in this article let me know! Suggestions for other economic tools are also welcome.

Economic Skills Mechanics Guide | War Era