Reverse Engineering: WarEra
I conducted an analysis of WarEra to assess how easy it would be to create production bots or "farms" based on the client-server behavior exposed by the game. The results indicate that automating basic production cycles is trivial.
Note: this summary is deliberately non-technical — it omits protocol details, payloads, and code to keep it accessible to a general audience. Full data is available upon request.
Methodology
Analysis based on HTTP traffic captured during a normal gameplay session, with no authentication bypass or load testing involved. The conclusions reflect only what was observed in this sample, not a complete backend audit.
What was observed
The game exposes an API where each action maps directly to a server-side function. Authentication uses a token that remains valid for extended periods (~30 days). No additional client-side integrity validation was detected in the sample — though this doesn't rule out mechanisms not visible in the traffic itself (rate-limiting, pattern detection).
The game's production cycle boils down to four operations: check company status, work, check player status, and produce. A minimal automated client can replicate this entire cycle using simple HTTP calls — no browser, no UI, no human interaction required.
