EVERYTHING About Update v0.27.0-beta

HiThereOctober 25, 2026news

Hello Everyone!

I will go over EVERYTHING you need to know about this new update.

(Only open the ones you need one at a time or it can get very messy)


NPC Worker Guide

In each company, you may hire 1 worker for free with a maximum of up to 3 if you upgrade your break room (Cost: 100 Steel 3 workers). These workers are basically NPC's (not actual people) that work for you. You can spend energy to roll for a skill once per day (unless you have 'trainer') and can significantly boost your income.

Each worker has 4 stats: Production, Responsibility, Luck & Happiness

Production: How much production each worker produces in your company every hour. The production you get is the base number you see on each worker is divided by 4 (four some reason). The total production output is calculated from management, happiness, specialisation and all the skills you trained so far.

Responsibility: Protects your worker from losing happiness. Each singular stat of responsibility reduces the happiness workers lose by 10%.

Luck: The chance of a 'better' training session, the chance of the worker finding a toolbox & the chance of a 'special event' happening from your worker. I won't go over the specific stats as Johnny_Sins will probably cover it.

Happiness: If your worker likes to stay in your company. The base stat for each worker is 50. Although this stat doesn't look important, if their happiness is below 30, they have a chance to leave your company.

Also, it directly correlates with how much production bonus your workers get. 50 is basically starting at 0% and if you go under, the production rate of the worker will be reduced whilst going over 50 can significantly increase your worker's production potential.


Relocating Your Company

It is highly recommended you hire your clankers as the same nationality as your country since all the tax will be given to your country. This will also help certain skills like "Nationalist" will benefit your workers more.

NPC Worker Skills Tier List And Worker Builds

(My personal opinion may vary to others)

The general advice is choose the worker with a lot of potential training opportunities.

Also, make sure they have some of these following skills if the events come:

Assuming you have 3 workers, you can run any of the following builds.

Production Build

Must Have: High Base Production Stat (Preferably 4 or higher)

Keep in mind that even if you can't see the worker's production stat, its generally the higher the wage, the higher the base production.

Must Have These Skills:
- Sociable

- Craftsman/Laborer (Depends On What You Are Producting)

- 1 Mentor, 1 Bully, 1 Comic

- 2 Rival, 1 Prime Donna

- Veteran

- Late Bloomer

General Tips For Production Build: Your Main Focus is Not Happiness, its production. Try and get as many skills from that list as possible. If you roll more than 3 commons, sacrifice that clanker, he's not worth it.

If you get an occasion where you can't choose skills, always pick production or reduce wage first.

If you can get extra training sessions, always pick that since the main point of production build is to build their skills slowly. It will pay out very well if you can get some tools on them.

Assuming you did all of those steps correctly, all your workers should average a production rate of 3 auto 6 engines.

Supporter Build (My Personal Favourite)

Must Have: 1/2 High Base Production Stat (Preferably 4 or higher) & 1 worker that has really high training potential or starts with pre-learnt skills like 'Trainer' or 'Lucky Charm'.

Skills:

  • 1 Supporter -> Trainer + Lucky Charm + Comic + Foreman

  • 2 Main Production Workers -> Sociable + 1 Rival + Prime Donna + Craftsman/Labourer + Veteran + Late Bloomer

General Tips: Try to sacrifice 1 worker to buff other workers. The sacrificial lamb must provide buffs like happiness and luck to the other workers to make it easier to roll higher skills so the other 2 produce more.

You should also make the sacrificed guy get paid the least to reduce costs and to make sure 1 clanker can use prime donna.

AFK Build

Must Have:
- Stockpiler

- Veteran

- Anchor

- Salvager

Not going to explain alot about this but if you check in once every month, that's the skills you should set up.

Party Ethics & Specialised Resources Changed Completely

Party Ethics gets replaced in the new update for something called "Government Type". There are 7 different Government Types.

1) Provisional - Does Absolutely Nothing:cryge:

2) Republic - Good for peaceful and neutral countries.

3) Nationalist State - A mix between old 'unethical' and 'fanatic isolationist'

4) Federation - Used for countries that are in an alliance that has a bunch of wars but the wars won't hit them directly. However you can't have a sworn enemy. Please note that 'Patriotic bonus' means extra damage when fighting for your own country.:War: :War: :War:

5) Plutocracy - For countries that have a bunch of SR that spawns within their region. Replaces 'agrarian' and 'fanatic industrialist'.:stonks:

6) Autocracy - Basically old 'imperialist' with a debuff so use with caution as your country can be easily prone to be overthrown.

7) Mercenary State - Used for any strong mercenary countries (Japan, Guinea Bissau etc.) The exact same as old 'unethical'.:Flashbacks:

I strongly recommend before deciding on setting your 'Government Type' to talk with your congress members to decide on a suitable one as most of these have significant changes and debuffs added. Laws of government style have 30 days cooldown.


Main things to note:

1) Patriotic bonus changes from 10% -> 20%

2) There will be no 'setting specialised resource' anymore. Instead, any specialised resource will just give you a certain amount of set income.

Please note that this will be a huge change to how eco players are going to develop as there will be no countries with 'production bonus' for any resource. Wage will get dropped significantly so if your a boss with a bunch of workers, get ready to cut wages.

The only thing that will matter is the amount of tax your country sets for any companies producing in that region.

There will be no more deposits as well. The only reason you will move your company somewhere is your NPC workers will pay their taxes to the country where the company is located.

New Skills And Where To Put Your Skill Points On

(Sorry, This is my account on dev server so it's trash)

Entrepreneurship is getting replaced by energy. Energy cannot be used to work for your boss anymore :sadge: . However, you can use it to train & hire workers AND work for yourself.

Energy is the new meta, it can train workers, hire workers and replaces entrepreneurship completely.

Entrepreneurship is getting replaced by energy. Energy cannot be used to work for your boss anymore. However, you can use it to train & hire workers AND work for yourself.

Production points is useless now as all it does it make you produce more when you work for yourself.

Management is the new 'Energy' in terms of working as the higher level management you are, the higher your pay is.

Leadership is a new feature related to NPC workers. The higher your leadership, the higher chance of training a legendary skill for them.

As a veteran, you should aim for 180 energy, 10 companies, 8 Leadership, 10 Management, 10-12 companies and the rest is in production points.

New Features
  • New Cases - ToolboxNew Case:peepoClap:

    The new case is known as a toolbox. You can obtain it by your workers finding it for you OR you can open wooden cases and pray you hit that 2%

    You obtain tools from a toolbox (no way....) and can allow your NPC workers to equip it for better production rate. You cannot sell it at this stage but you can dismantle it for scraps.

    • You can now auto claim wooden cases by just clicking on the navigation and your oil will be auto-reduced.

    • Battles and Resistances have this cool new fiery effect around it when zoomed out

      (Don't worry, this is the dev server map)

    • You can see how many companies are located at a certain region.

    • You can now see your stamina bar on the top as entrepreneurship is removed.

    • There are tips the game gives you when loading in

  • There will be an icon showing each region's bunker, military and pacifist center's levels

  • When you click on a country, it will show you their estimated daily income including income tax.

  • New Tutorials with rewards

  • Save Article Feature


Please note some of this was copy and pasted from previous articles. Also special mentions to @69a74ba543bacf277582fe11 as he is another person that writes these sneak peaks so if you have time, make sure to check his ones out asw.

Also, the new update SHOULD come out later today or early next week.

HiThere

EVERYTHING About Update v0.27.0-beta | War Era