As we all know, War Era is beautifully split into two distinct playstyles: War Builds and Eco Builds. Whether you are pushing your damage to the limit to smash enemies on the frontlines or calculating market margins to build a financial empire, both paths require time, strategy, and massive dedication.
However, there is "some" and I repeat "some" "imbalance" in how the game rewards us through Milestones.
⚔️ The War Bias
Players on war builds have clear, satisfying milestones. They get to track their Total Damage, Numbers of battles, and Combat Achievements... etc... Every milestone reached feels like a badge of honor.
🏭 The Empty Eco Road
On the flip side, those who choose to burn their active points on the economic tree "get left in the dark". Where are the milestones for the industrialists?
💡 What we need: Eco Milestones
To make the eco path truly competitive and rewarding, the administration should introduce:
Production Milestones: For total items produced or raw materials processed.
Trading Milestones: For hitting total market volume or unique items flipped.
Company Expansion Milestones: Rewarding players who successfully run/ or had a massive corporate empire. ( company levels maybe)
A great game should reward its sharks just as much as its soldiers. What do you guys think? Should we have Eco Milestones next?