Hello,
Iβd like to suggest a feature that could add more depth to country wars and player cooperation in WarEra: a country-based missile system.
Allow countries to build and launch missiles as part of their war efforts. These missiles would deal direct damage to enemy countries, similar to existing combat mechanics.
Players could produce missile components in their factories and contribute them to a shared country stash.
Missiles would require 3β4 core resources, for example:
Metal / Steel
Fuel
Electronics
(Advanced only) Uranium for nuclear missiles
All players in a country could help by farming and shipping materials, while leaders (or specific roles) assemble the missiles.
Each missile type would scale in cost and direct damage output:
Basic Missile (Tomahawk-style)
Low cost
~10,000 damage
Improved Missile
Moderate cost
~50,000β100,000 damage
Heavy Missile
High cost
~500,000+ damage
Nuclear Missile
Very high cost + Uranium
Up to ~5,000,000 damage
Limited use or long cooldown for balance

Each higher tier would require more of the same base materials, with nuclear missiles needing an additional rare resource.
This system would:
Encourage active cooperation between players (resource production, logistics, planning)
Give countries strategic choices:
Use many smaller missiles consistently
Save resources for high-impact nuclear strikes
Add more depth to wars without changing core combat rules
Limits on how many missiles a country can store
High cost for stronger missiles to prevent spam
Role-based permissions for launching missiles
To balance offensive missile usage, countries could build regional missile defense systems that protect against incoming attacks.
Each state can construct a Missile Defense Facility that attempts to intercept incoming missiles.
Built per state/region
Upgradable up to Level 10
Requires:
Metal / Steel
Electronics
Fuel & Oil
When a missile is launched at a region:
The system rolls a chance to intercept
If not intercepted β
Missile deals 100% of its damage
If intercepted β
Missile damage is reduced, but not prevented
Every missile will always deal partial damage
Interception represents:
Partial destruction
Early detonation
Debris impact
Even when intercepted:
They deal significant reduced damage (~3,000,000)
Apply radiation damage over time (5β15 minutes)
Level 1
~5% chance to intercept incoming missiles
Level 2
~10% interception chance
Level 3
~15% interception chance
Level 4
~20% interception chance
Level 5
~25% interception chance
Level 6
~30% interception chance
Level 7
~35% interception chance
Level 8
~40% interception chance
Level 9
~45% interception chance
Level 10
~50% interception chance
The cost of upgrades will scale using the existing upgrade system, increasing significantly at higher levels to maintain balance.
I think this feature would make wars more engaging while staying consistent with the gameβs mechanics.
Thanks for your time and consideration!