Future New Update WarEra

Ismaelgalaxy619July 23, 2026other

The goal of this article is to showcase what is coming in the new WarEra update. You can view and test it on the Dev server.



You're on the map now: Travel & Stamina

Until now you could hit any battle from anywhere. That's over.

  • You have a location. To fight in a battle you have to physically be in that region. No more hitting a war on the other side of the planet from your couch.

  • Moving costs stamina, then oil. Travel cost scales with distance (about 1 point per 100 km). It drains your new Stamina bar first, and dips into your oil when stamina runs out.

  • New Stamina bar: caps at 100, refills ~10 per hour. It's the fuel for getting around.

  • New "Move" mission rewards you for travelling around.

    Your home region & growing your land

    Regions don't sit at a fixed development anymore. They grow from the people who live in them.

    • Pick a home region, separate from where you're currently standing. Moving your home costs a bit of concrete.

    • Residents drive development. A region's development is calculated from how many active citizens call it home and their average level. Empty regions develop nothing.

    • Growing a country is now a real population game: get citizens to settle and level up there.

    Region upgrades reworked: slots, buildings & construction sites

    • Upgrade slots. Each region has a limited number of build slots that unlock with development (capitals get a bonus slot, capped at 10). You can't stack everything everywhere anymore, you have to choose.

    • New: Tax Office. Skims 20% (lvl 1) up to 100% (lvl 5) of a region's development income straight to the owning country, every day.

    • New: Airports & Public Transport. One cuts travel costs for your own citizens, the other for anyone entering your country. Up to -25% each, and they stack.

    • Citizens build it now. Buying an upgrade launches a construction site: the country pays steel/concrete upfront, then citizens physically present fill the bar by spending energy (10 energy per hit, level 15+).

    • If the region is conquered mid-build, construction freezes and resumes on liberation. Costs scale with region development.

    • New "Construct" weekly and monthly missions.

    Region rankings & revenue

    • Three new rankings per region: development, population and residents, plus a country residents ranking to see who's pulling in the most settlers.

    • Regions now show the actual money they earned yesterday from development income, right in the region header.

    • New region revenue ranking: see which regions print the most money.

    Prestige: life after level 50

    A new long-term goal once you hit the cap.

    • Reach level 50 and prestige. You reset to level 25 but keep a permanent +50% XP bonus and earn a prestige badge (skull icon on your profile).

    • Each prestige grants a point for a permanent +1 level in a skill of your choice.

    The Casino is open

    Feeling lucky? Four games, all played with money.

    • Roulette: red/black, odd/even or straight numbers. Combine several bets on one spin.

    • Slot machine: three reels, six symbols, multipliers up to x120.

    • Blackjack: the real thing. Hit, stand or double down against the dealer.

    • Horse race: six horses, fixed odds. Favourites pay little, the longshot pays x22.

    • Max 100 money at risk per play (a blackjack double down can reach 200), enforced server-side. Full bet history and per-game stats on your casino dashboard.

    🎡 Roulette🍒 Slots x120🃏 Blackjack🐎 Horse race x22

    Monthly missions

    • On top of daily and weekly, a monthly set of 10 missions refreshes on the 1st of each month. Bigger rewards: 150 XP each, plus 500 XP + cases + money for finishing the set.

    • New "Use Pills" monthly mission (level 5+).

    • Set bonuses auto-claim now, with their own toast and animation. No more tapping to collect.

    GIFs & images in chat and articles

    Chat and articles are no longer text-only.

    • GIFs & images in chat (premium): a new GIF picker lets premium players drop animated GIFs and images into messages. Save your favorites so they're one tap away.

    • Inline images in articles: embed images that render inline, with a full-screen viewer, pinch-to-zoom and swipe gestures on mobile.

    • New small GIFs chat layout option for compact inline media.

    Wooden cases on the map

    A little reward for moving around.

    • Wooden cases spawn on the map for active players every few hours and hand out random resources.

    • Collected automatically the moment you enter the region they sit in. Opening one plays a spinning reel animation.

    Company upgrade slots

    • Companies work like regions now: upgrades go into a limited set of build slots.

    • Each company starts with a few slots, and owners can unlock more with concrete, up to a cap.

    • Storage, automated engine and break room now live in a clean grid where you pick the slot to build in. Existing companies were migrated automatically.

    And a whole lot more

    • Oil has a new use: it's what you burn to travel when your stamina runs out.

    • Map polish: redesigned region labels, strategic-resource markers, smoother battle markers with attacker flags, click a region directly on the map to open it, and a full mobile zoom/pan rework.

    • Single active revolt per pair: only one active revolt battle allowed per country-pair.

    • Native vibration support and lots of mobile responsiveness improvements.

    • Fairness & stability: mission rewards can no longer be double-claimed, inventory rights cleaned up across parties/countries/MUs, stalled MU tournaments repaired, faster pagination and better map caching.