I Opened 10,000 Cases in WarEra — Here’s the Result

GoranSeptember 3, 2026stats

Ever wondered what 10,000 cases actually look like in WarEra? I decided to find out.

I know some players have opened far more than 10,000 cases, but I thought 10k was enough to get a good picture of the drop rates and see what you can realistically expect.

I opened exactly 10,000 cases and recorded every reward. The results give us a pretty interesting look at how the case system works — especially when it comes to the extremely rare Legendary and Mythic drops.

📦 The Results

Here is what I got from all 10,000 cases:

⚪ Common - 6,239 - 62.39%

🟢 Uncommon - 2,979 - 29.79%

🔵 Rare - 683 - 6.83%

🟣 Epic - 92 - 0.92%

🟡 Legendary - 5 - 0.05%

🔴 Mythic - 2 - 0.02%

The displayed case rates are 62% Common, 30% Uncommon, 7.1% Rare, 0.85% Epic, 0.04% Legendary and 0.01% Mythic.

Interestingly, after 10,000 openings, the actual results are quite close to those displayed probabilities.

🔴 Mythic — Only 2 Out of 10,000

This is probably the number everyone is interested in.

Out of 10,000 cases, I got only 2 Mythic items.

That's:

0.02%

or approximately:

1 Mythic every 5,000 cases

The displayed Mythic rate is only 0.01%, so my result was actually about twice the displayed rate — but with numbers this small, a difference of just one drop makes a huge difference.

🟡 Legendary Wasn't Much Better

I got only 5 Legendary items from 10,000 cases.

That's:

0.05%

or roughly:

1 Legendary every 2,000 cases

So between Legendary and Mythic, there were only 7 drops out of 10,000 cases.

That's pretty brutal. 😅

🟣 Epics

Epic drops were much more frequent than Legendary or Mythic, but they were still relatively rare.

I got 92 Epic items, which means:

0.92%

or approximately:

1 Epic every 109 cases

For comparison, I received 6,239 Common items and 2,979 Uncommon items.

Clearly, the vast majority of your case openings are going to end up in the lower rarities.

📊 What Does 10,000 Cases Tell Us?

The interesting thing is how closely the results line up with the game's displayed probabilities:

  • Common: 62.39% vs. 62%

  • Uncommon: 29.79% vs. 30%

  • Rare: 6.83% vs. 7.1%

  • Epic: 0.92% vs. 0.85%

  • Legendary: 0.05% vs. 0.04%

  • Mythic: 0.02% vs. 0.01%

Overall, the distribution looks very close to the advertised rates.

Of course, 10,000 cases is still only one sample, so this shouldn't be interpreted as proof of the exact underlying probabilities. But it's large enough to give us a pretty good idea of what you can realistically expect.

🧾 Final Score

After opening 10,000 WarEra cases:

6,239 Common
🟢 2,979 Uncommon
🔵 683 Rare
🟣 92 Epic
🟡 5 Legendary
🔴 2 Mythic

10,000 cases.

2 Mythics.

So if you're opening cases specifically for a Mythic...

Good luck. You're going to need it. 😂

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I Opened 10,000 Cases in WarEra — Here’s the Result | War Era