Lets look closely at the current state of Bots - News from the dev server

PiratererOctober 5, 2026news

Welcome again to an overview article of a dev server mechanic.

Well lately a lot of changes on clankers. But now it looks stable enough to write an article about it.

Please be aware this is the current status of the dev server and may change.

https://app.warera.io/article/6aa95cb0af702ab8b3c5b61c

Attention pls. This is a very long article! I worked at it for 4 hours.

There is no TLDR for complex mechanics and employees has a lot of new mechanics!

Also i want to say: I like it. It makes workers more accessible for casual players in my opinion and its easier to play than it looks like. Depeding on the Base energy increase and Production increase we will see.

Lets start with the basics.


Entrepreneurship gone. Skill rework.

Energy is now the must have skill to self work, hire & train your emplyoees, building (not yet implemented on dev), pushing resistance/unrest.

Energy 30 -> 100 base (10 each level)

Production 10 -> 30 base (3 each level)

Companies stay the same

Management now adds 2% per level for bot production bonus (max 22%) - Base = 2 %

(Also human managers gives you 2 % per point Management for the company hired)

Leadership (a new skill) gets you rarer cars for training.

Base = 55 % Common, 25 % uncommon, 13 % rare, 5,0 % epic, 2,0 % legendary

Each level gets you +1 %, +0,6 %, + 0,3%, +0,1 %

Maxed at: 35 % common, 35 % uncommon, 19% rare, 8 % epic, 3% legendary

Setting up your workers.

Bought a new company for you to better explain.

You'll be presented with a selection of 3 possible bots. Their stats are randomly generated between 1 and 6.

You can sometimes see their training potential, their perks or their stats.

The first reroll a day is 10 energy. The next one is 20, the next one is 40 .....

The stats shown seems to be like a minimum. This one got 5 produciton after i hired him.

All possible traits:

Lets take a closer look on Dominika Provaznikova!

Once hired you can select your workers and an overview window opens.

Lets look at the first part:

Production is the most important stat. Giving you Productions points every hour. Production / 4 is the points per hour before bonuses.

Responsibility is a shield for happiness loss. -1 happiness => 0,4 shielded by responsibilty.

In my opinion not the stat you want to look at.

Luck. Helps you find toolboxes.

Better training draws.

And helps at employee events.

Happiness. How happy your workers are. Every point above 50 (base) ist a + or under 50 is a - for production output.

1 point = 1 % production buff/debuff.

Each % of income tax is -1 happiness.

Production bonus. Shows your Production boni. Management (personal skill), hired player manager, happiness buff, Tools etc.

Training potential = How often you can train your worker. You can also raise this with Cards from training.

Wage expectation. Rolled at hire. -30 % - +30%. you can lower it with trains.

Its not possible to decide how much you pay your clankers yourself. Depends on market rate now.

The overview gives you daily output / 4 = hourly pp

The daily wage you pay your clanker

The ouput in BTC he gives you per pp. (Green what you pay, market what its worth)

Traits overview. An overview of all traits, training results and events you will find on the Questionmark.

Specialization in the good which is produced.

1% every day, up to a maximum of 20% additional production bonus.
This bonus is saved when you move the worker. However, if you switch to producing a different resource, the bonus resets to 1% and starts stacking again.

Example: Concrete 5% -> Move to iron 1%, 5 days later 6%, back to concrete 5% again, move to steel 1%

Daily production you already know this from your human workers or AE/self work. Just an overview.

Last Works. Shows what your clanker produced and how much you paid.

Coworkers of your clanker.

Story (past events your clanker did)

Training history (what cards you choose in the past)

Event Button = Bot has an open event. (Eureka inspiration event this time)

Training button - 10 energy per train. This one is currently maxed = no Training potential left

Also a bit hidden.

Rename - Always free

Move - Move between companies (-10 happiness for 7 days, if you switch both lose -10 Happiness for 7 days)

Fire = Dismiss your clanker forever. (Happiness lose for coworkers)

Training your bots:

Once you pick Train on the bottom. 3 cards are drawn. all the same rarity

You can close the window if you want to postpone that decision.

You can train a bot every day once. So 2 hours before daily reset you got a 2 hour cooldown.

All training cards:

Maximum Training is limited by training potential (rolled when hired) and you can also get it higher with Second wind training cars.

Human Managers:

Vatou decided to implement human managers.

Each of your companies can have one human manager you pay per Hour and per Skill level

Each Skill Level Management adds 2 % production bonus for each of your workers in this company.

Max level 10 - 22 % production bonus

A Manager can boost exactly one worker for 48 hours with 5 Happiness. The boosts can stack. And boosting resets at daily reset.

Additional earnings:

Based on their luck skill Workers can find Toolboxes you can sell or open.

You can also earn money in events (or lose money).

Also a lot of other things, like workers will leave,

An overview of all events you can find on dev server if you are interested:

(Questionmark in Worker Overview.)

Tools and Toolboxes

A new gambling Case added: Toolbox

Your workers can find them based on their luck skill.

You can get them out of Wooden crates

Green cases and Toolboxes are legendary rolls, Red cases are mythic rolls.

Toolboxes have a chance of 35 % common, 37 % uncommon, 20% rare, 6,5 % epic, 1,3 % legendary, 0,2 % mythic.

Tools give one worker (in the right factory a production bonus)

Each tool lose 0,1 % per hour. Making them last 41 days and 16 hours. If not repaired by bot events.

Sorry i will not add every tool description and stats range to this article.

The new overview.

Showing what you earn per day with your clankers, the open events and how long is left for the decision till they pick theirselves.

And a place where you can claim your toolboxes

Clicking the overview will exactly show you which employees are able for a train.

Clankers who wants a train will be sorted at the top.

Be aware the older workers get they can die. At least thats what someone told me. I cant confirm that yet.

Yours https://app.warera.io/user/69a74ba543bacf277582fe11

Hope i didnt miss something. If so please comment.

Lets look closely at the current state of Bots - News from the dev server | War Era