Loot Farming Build – Day 2 Results

Buffy_10August 4, 2026news

Another day, another batch of data.

The sample size is still relatively small, but after two days we're starting to get a better picture of how this build performs in practice.

War Results

Italy vs Albania

144 hits

37k damage

32 green chests

0 red chests

0.63g bounty

83% gear durability used + knife

9 bread consumed

1 green chest armor + 1 green boots received from fight (8g)

Turkey vs Armenia

117 hits

27k damage

18 green chests

0 red chests

1.30g bounty

68% gear durability used + knife

8 bread consumed

1 green helmet received from fight (4g)

Total for Day 2

261 hits

64k total damage

50 green chests

0 red chests

17 bread consumed

Income Calculation

Chest income

50 × 3.346g = 167.30g

Other income

Bounty: 1.93g

Scraps: 7.76g

Received equipment: 12g

Company income: 95g

Working income: 15g

Expenses

Equipment cost: 24.16g

Bread: 30.97g

Knives: 2.40g

## Grand Total

167.30 + 7.76 + 1.93 + 12 + 95 + 15 − 24.16 − 30.97 − 2.40 = 241.46g

Comparison with Eco Build

With my current setup, a full Eco build would generate approximately:

* 180g from companies.

* 50g from working.

That comes to roughly 230g per day before considering any additional expenses.

At first glance, Eco seems to come out ahead on Day 2. However, there is one important detail.

The bonus market is still slightly unstable. Companies frequently need to be moved to different bonus locations, and every relocation costs 5 concrete.

At the current market price, that's roughly:

5 × 1.62g = 8.1g per company move.

A full Eco build has significantly more companies, meaning it also pays these relocation costs much more often. I haven't included those expenses in the comparison because every player's situation is different, but they can noticeably reduce the real profit of the Eco strategy over time.

Current Thoughts

Unlike Day 1, today I didn't get a single red chest, making the results much less dependent on luck.

Even so, the build generated 50 green chests from 261 hits, resulting in a total daily profit of 241.46g.

For comparison, my estimated profit with a full Eco build is around 230g before taking company relocation costs into account. Since the bonus market is still unstable and Eco requires moving significantly more companies, its real profit is usually a bit lower than the theoretical calculation.

After two days, the loot farming build has outperformed my expected Eco income both times. That's definitely a positive sign, but two days are still far from enough to prove anything statistically.

I'll keep tracking the results over the coming days, and once I have a much larger sample size, we'll be able to compare the long-term average profit and determine whether the loot farming build consistently beats the traditional Eco approach.

I deliberately chose these two days as the starting point because they came immediately after the resource reallocation, when bonus locations were practically unavailable. Since the market has now become reasonably stable again, I left concrete relocation costs out of the comparison. This keeps the numbers cleaner while also making the comparison fairer for the Eco build, which is typically affected much more whenever bonus locations start shifting again.

Loot Farming Build – Day 2 Results | War Era