The sample size is still relatively small, but after two days we're starting to get a better picture of how this build performs in practice.
144 hits
37k damage
32 green chests
0 red chests
0.63g bounty
83% gear durability used + knife
9 bread consumed
1 green chest armor + 1 green boots received from fight (8g)
117 hits
27k damage
18 green chests
0 red chests
1.30g bounty
68% gear durability used + knife
8 bread consumed
1 green helmet received from fight (4g)
261 hits
64k total damage
50 green chests
0 red chests
17 bread consumed
Chest income
50 × 3.346g = 167.30g
Other income
Bounty: 1.93g
Scraps: 7.76g
Received equipment: 12g
Company income: 95g
Working income: 15g
Expenses
Equipment cost: 24.16g
Bread: 30.97g
Knives: 2.40g
## Grand Total
167.30 + 7.76 + 1.93 + 12 + 95 + 15 − 24.16 − 30.97 − 2.40 = 241.46g
With my current setup, a full Eco build would generate approximately:
* 180g from companies.
* 50g from working.
That comes to roughly 230g per day before considering any additional expenses.
At first glance, Eco seems to come out ahead on Day 2. However, there is one important detail.
The bonus market is still slightly unstable. Companies frequently need to be moved to different bonus locations, and every relocation costs 5 concrete.
At the current market price, that's roughly:
5 × 1.62g = 8.1g per company move.
A full Eco build has significantly more companies, meaning it also pays these relocation costs much more often. I haven't included those expenses in the comparison because every player's situation is different, but they can noticeably reduce the real profit of the Eco strategy over time.
Unlike Day 1, today I didn't get a single red chest, making the results much less dependent on luck.
Even so, the build generated 50 green chests from 261 hits, resulting in a total daily profit of 241.46g.
For comparison, my estimated profit with a full Eco build is around 230g before taking company relocation costs into account. Since the bonus market is still unstable and Eco requires moving significantly more companies, its real profit is usually a bit lower than the theoretical calculation.
After two days, the loot farming build has outperformed my expected Eco income both times. That's definitely a positive sign, but two days are still far from enough to prove anything statistically.
I'll keep tracking the results over the coming days, and once I have a much larger sample size, we'll be able to compare the long-term average profit and determine whether the loot farming build consistently beats the traditional Eco approach.
I deliberately chose these two days as the starting point because they came immediately after the resource reallocation, when bonus locations were practically unavailable. Since the market has now become reasonably stable again, I left concrete relocation costs out of the comparison. This keeps the numbers cleaner while also making the comparison fairer for the Eco build, which is typically affected much more whenever bonus locations start shifting again.