Hello everyone. In this short article I would like to address the functions and features of military units and share some some of my ideas and thoughts.
First of all, we can take a look at the mechanics we already have. Those are the headquarters that provide a damage bonus to the members of the military unit, the dormitories that increase their permitted count, and the ability to help comrades regain health points faster.
I only have one idea for the existing mechanism and that is for the health regeneration assistance feature. In short, I would suggest adding a new facility to military units that would have a name of "infirmaries" or any similar one.
The idea is for the infirmaries to have 5 levels of development, just like the headquarters, and for each level to reduce the waiting time that has to pass between a player's help requests by 1 hour for each level, reducing the time to a total of 8 hours with 5 lvl infirmaries.
The highest level of 5 could also provide an increase in the amount of health points a player can give to another by one, helping regain health faster. If needed, the granting of an additional health point could be conditioned to the donator having more than 50% of his full health.
With regard to new ideas, I think military units could benefit from an ability to build some sort of military bases in up to, say, 3 regions. Those would, in turn, amplify the combat performance of the military unit members in conflicts in those particular regions. The bases could also be specialized on either offense or defense.
Some mechanism can also be added to make military units capable of transition to combat mode which would take at least 3 days, as an example. It can be based on already existing features as well as on some new ones and increase the capabilities of the military unit by up to a third. At the same time, supporting it should surely cost some money. This way military units can be more strategic, plan operations as well as their spending and goals.
Lastly, there was an idea of military units having a few options for special "skills" / "perks" / "tactics" that could be developed by members daily or otherwise that would grant things like a defense and offense damage bonus, additional damage if the previous round of a battle members have an order to fight in was lost or won, an increased shielding and dodging probabilities set with or without certain conditions, bonus on loot chance, etc.
I thank you for reading the article and would like to hear your thoughts on these ideas and whether or not something like that has already been proposed as well as if the game is prone to make such big updates at all, etc. Leave your comments and opinions here and let me know if you liked the article. Until next time.