QoL improvements to the game

vajew619June 22, 2026other

After some time playing the game there are some mechanics I either find frustrating, under developed or straight up bad for the normal development of the game. Some of them are marke-related, others are war-related and others are loot-related.

Loot related injustice:

It happens to me almost on a daily basis that someone with much less dmg than me on a battle gets a much better loot and, obviously, im not the only one suffering from this.

Why would i want a 21% purple glove (worth around 54 BTC) over a 125+ dmg and 20% crit purple weapon? (worth around 65+ BTC)

Item value should be much better improved to show correct market value for each item stat, not just the medium value of those items.

Loot reward clarification:

Talking about battle loot, I would like to see what loot im getting at some point of the battle, without having to scroll down to the position on the list that im currently at. I dont want to scrool down several times just to know what im getting or what i could get. :NOOO:

Please, add your current loot somewhere so i dont have to scroll 20 minutes to find what I´m getting.

Improve both the market equipment UI and equipment pricing.

On the last month I´ve learned to hate with every fiber of my being the market UI, specially the one regarding equipment selling. Its clunky, sometimes it doesnt really work as intended and its not user friendly by any means.

And, whats even worse, it pains my soul that everytime that i try to sell an equipment i need to MANUALLY find the correct price without taxes.

I beg you, make it so i can simply put the sell price tax included and simply apply the tax by default.

Bounty cooldown on close battles.

It might seem counterintuitive, but sometimes placing a bounty in a battle that is few minutes ago from ending might lose you the round and even the battle. A lot of people stop hitting once they see a good bounty in cooldown and simply wait out for the 3 minutes cooldown until it starts working. This has lost several rounds to some countries and its mind boggling that a mechanic that is supposed to be helping countries in need ends up working against them in a very unintended manner.

I understand that the 3 minute cooldown its needed to avoid certain players from certain countries pillaging their own treasury, but there is NO NEED of the cooldown to exist on battles that reach certain dmg or certain duration.

The 3 minute cooldown should be removed once a battle reaches (for example) +4 or +5 per 2 minute battle tic or when it reaches a full scale war ( maybe +50m per side)

:PepegaAim:

Im intriged in any other possible QoL improvements any player might have in the comments, so dont doubt and share it in comments.

:peepoLove:

QoL improvements to the game | War Era