A Simple Break-Even Guide

With new regional bonuses appearing everywhere, and political turmoil removing bonuses many of us assumed were permanent, more players are now asking the same question:
Should I move my factory?
There are already several good tools for analysing companies. My personal favourites are:
war-era.vercel.app economy
warerastats.io eco tool
arcana.warera.wiki company analysis
warera-empress.app player analyser
They are all useful. However, most of them do not directly answer the question players usually have in mind:
If I switch location, production, or both, how long will it take to recover the cement and steel investment?
That is the break-even point.
The good news is that the calculation is not that complicated. This guide is not meant to give a perfect answer down to the last decimal. It is meant to give you a solid ballpark estimate so you can make a better decision.
During this guide we will make some symplifying assumptions. We will only deal with raw materials. We will assume raw material price at 0.08 (although at the end we do a little exercise on price fluctuation) and we will assume cement/steel price at 1.6. Prices fluctuate and the break even will move as the prices fluctuate, but the idea here is to have a ballpark idea, and thus, assuming those values should give us a a good enough idea.
We will also ignore workers. With current job market, odds are if you have a lot of workers, you are already loosing money, and thus you are not the target audience.
Each AE level produces base 24 PP/day before bonuses.

Regional production bonuses multiply this production.
Final PP/day = Base PP/day × (1 + production bonus)But when deciding if you should move, you do not care about the full bonus.
You care about the difference between your current bonus and the new bonus.
Extra PP/day = Base PP/day × bonus differenceThis is the situation where your region lost its bonus, but you are not changing production.
You are only moving location.
Old region bonus = 0%
New region bonus = 40%
Bonus difference = 40%
Moving cost = 5 cement = 8 coinsFor an AE4 factory:
Base PP/day = 4 × 24 = 96
Extra PP/day = 96 × 0.40 = 38.4
Extra coins/day = 38.4 × 0.08 = 3.072
Break-even = 8 ÷ 3.072 = 2.6 daysFor an AE7 factory:
Base PP/day = 7 × 24 = 168
Extra PP/day = 168 × 0.40 = 67.2
Extra coins/day = 67.2 × 0.08 = 5.376
Break-even = 8 ÷ 5.376 = 1.5 days
Even at AE1, it takes around 10 days.
At AE4 and above, it only takes a few days.
At AE7, it takes about a day and a half.
This is a different situation.
Here you already have a 40% bonus, but you see an opportunity to move to a 60% region and produce a different raw material.
Because you are changing both location and production, the cost is higher.
Old bonus = 40%
New bonus = 60%
Bonus difference = 20%
Moving cost = 10 cement/steel = 16 coinsFor an AE4 factory:
Base PP/day = 4 × 24 = 96
Extra PP/day = 96 × 0.20 = 19.2
Extra coins/day = 19.2 × 0.08 = 1.536
Break-even = 16 ÷ 1.536 = 10.4 daysFor an AE7 factory:
Base PP/day = 7 × 24 = 168
Extra PP/day = 168 × 0.20 = 33.6
Extra coins/day = 33.6 × 0.08 = 2.688
Break-even = 16 ÷ 2.688 = 6.0 days
That is because the real gain is only 20%, and if you also change production, your switching cost doubles.
At AE4, it takes about 10 days.
At AE6, about 7 days.
At AE7, about 6 days.
So this kind of optimisation can be worth it, but it is not automatic. You should be specially pay attention how long the bonus will last (a lot of the bonuses are temporary), and take into consideration the political risk (president leaving, territory being conquered, etc).
1 PP = 1 raw material
Raw material price = 0.08 coinsBut if the product sells for more, the move pays for itself faster.
Each AE level gives:
24 PP/daySo the value of each AE level before bonuses is:

Then apply only the bonus difference, not the full bonus.
For example, each 10% bonus difference is worth:

This is the “lost all bonuses and move location only” example.
Cost = 5 cement/steel × 1.6 = 8 coins
Bonus difference = 40%So if limestone or iron is selling at 0.09 instead of 0.08, the AE4 break-even improves from:

2.6 days → 2.3 daysNot a huge difference in this case, because the move is already cheap and the bonus jump is large.
If the product price increases, your break-even becomes faster in the same proportion.
For example if limestone increases from 0.08 to 0.09
0.08 / 0.09 = 0.8888
10 days at 0.08 price become about 8.9 days at 0.09 price. (10 days * 0.8888)
Higher product prices do not change the formula. They just make the same move pay for itself faster.
I hope this helps guide you to better decisions in the future. I know it has helped me.
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