SUMMARY UPDATE

Teoby88June 9, 2026news

Here is a summary of the main changes introduced in the update:

  • Alliance Rework: Alliances are now true multi-national entities (no longer just bilateral agreements) with their own leader, chat, rankings, and laws. Joining and leaving are regulated by votes and cooldowns. Maintenance is now paid in Paper.

  • New Diplomacy: Introduces Defensive Pacts (ramping damage bonus when defending a partner) and Sworn Enemies (damage bonus in both attack and defense against a single target). Both require a daily maintenance cost.

  • New Resources (Wood & Paper): Wood is a new raw material, which is crafted to produce Paper.

  • Paper-based Economy: Money no longer fuels politics. Laws, battle orders, and party motions are now paid in Paper, and these costs scale proportionally with a country's development.

  • Party Ethics Rework: The old flat damage bonuses have been replaced by specific effects on the economy, diplomacy, and cooldowns. A new "Unethical" stance has been added (a mercenary playstyle that prevents the country from holding any diplomatic treaties).

  • Development Calculation: Introduces the concept of average development (the midpoint between core territories and currently held ones), which is now the baseline used to calculate political costs.

  • Government Announcements: Top government officials (President, Vice-President, Minister of Defense) can now post official announcements visible to all citizens.

  • Balancing: Bonuses provided by regional structures (Military Bases and Bunkers) have been halved for allied countries; they only remain at full strength for the citizens of the owning country.

SUMMARY UPDATE | War Era