⚔️ THE 12 COMPANIES ROUTE ✌🏻

LismaleMay 7, 2026guide

📢 TOTAL OPTIMIZATION GUIDE

This route eliminates the confusion caused by misinformed guides. It works for both small and large players: here you will learn how to stop wasting resources and maximize your real profits.

📈 1. THE MARKET MATHEMATICS (PP)

To make your empire work, you must know the true value of your production:

Historical Average Price: 0.080 coins for every 1 PP.

Why? Manufacturing basic materials like Metal or Limestone costs 1 PP. The market price usually fluctuates between 0.078 and 0.083, with 0.080 being the most stable average.

Daily Formula: (PP per hour) x 24 hours x 0.080.

⚠️ GOLDEN RULE (Employees): DO NOT HIRE EMPLOYEES. It is not profitable at any level. The market margin does not allow for profit if you pay wages; it is cheaper to buy the product than to pay an employee to make it.

Daily Profit Difference (Bonus vs. No Bonus):

Level 1: 1.92 (No Bonus) vs ~3.15 (64% Bonus)

Level 2: 3.84 (No Bonus) vs ~6.30 (64% Bonus)

Level 4: 7.68 (No Bonus) vs ~12.60 (64% Bonus)

Level 5: 9.60 (No Bonus) vs ~15.74 (64% Bonus)

Conclusion: The bonus nearly doubles your progress. Look for regions with +50/60%.

🏗️ 2. CONSTRUCTION ROUTE (STEP-BY-STEP)

PHASE A: The 2 Free Ones (Companies 1 and 2)

The game grants you 2 free companies at the start.

Step 1: Bring these 2 companies to Level 2 before trying to upgrade any to Level 4.

Step 2: Upgrade both to Level 4.

Logic: It is cheaper and generates fast cash flow (96 PP/day).

PHASE B: Expansion and Skill Points (Companies 3 to 12)

Each player level gives you 4 Skill Points (SP). Opening new slots costs one additional point for each:

Company 3: 1 SP | Company 4: 2 SP | Company 5: 3 SP | Company 6: 4 SP... (and so on up to 12).

Golden Rule: Any company you open with SP must be upgraded DIRECTLY TO LEVEL 4.

Logic: The opening cost scales. Don't waste an expensive slot on low levels; it must be producing at maximum efficiency immediately.

PHASE C: The Level 5 Wall (Companies 11 and 12)

Upon reaching 10 companies, DO NOT open the 11th yet.

First, upgrade your 10 existing companies to Level 5.

Logic: The concrete cost for the 11th is excessive. It is more profitable to improve your 10 companies (earning ~3 more coins for each) before paying for a new construction.

🔄 3. THE SECRET OF COLLECTIVE RETURN

Don't look at one company in isolation: A single Level 4 company takes ~45 days to pay for itself.

The Reality: If you use the profit from your 5 companies working together, you recover the investment of the last one in just 9 or 10 days. Your "old" companies finance the "new" ones.

👤 4. PERSONAL SKILLS (BALANCE)

Starting from the 8th company, aim for this balance with your 4 points per level:

Energy (Working for others): +60 (Average pay: 3-4 coins for every 10 energy points).

Entrepreneurship (Own): +40.

Personal PP (PPS): +25.

Fact: A new Level 4 Company generates ~12.60 coins, while the increase in skills only adds about 6-7 coins. The company is the priority.

💡 FINAL ADVICE

Prioritize "width" (many Level 4 companies) over height. Do not withdraw profits for personal expenses until you complete your 12-company empire. Discipline is the key to becoming a tycoon!