After last monthâs â5 Truthsâ fiasco (heavy ammo merchants are still sending me edible arrangements shaped like middle fingers), I was âpolitely invitedâ to release a more responsible, fact-based guide for soldiers. So here it is: the stripped-down, caffeine-shaky, trench-tested TL;DR on how to be an efficient soldier.
Look, I wonât sugarcoat it: the gods of War Era blessed us with a leveling system that feels like budgeting for rent.
The stat priority is:
Attack > Hunger and Precision (only up to lvl 4 or 5) > Armor, Dodge and Crit Chance > Crit Damage.
These are the seven pillars of damage dealing.
Rule Zero:
Your skill point budget for each of these stats is half your level.
The Actual TLDRâą:
Level all 7 key stats using your budget (Precision and Hunger can stay at level 4).
Put 1â2 extra levels into Attack (itâs the cheap damage king stat). If you still have +10 points maybe put one more into Armor, Dodge or Crit Chance.
Add 1-2 levels to HP, more than that is a waste.
Throw the rest into whatever you like: eco skills or loot.
Example (Lvl 20 soldier):
Budget: 10 points
Cost to raise a stat to lvl 4: 10 points
Raise all seven âimportantâ stats to lvl 4
Youâll have about 10 points left
Spend them like this:
+1 Attack (spends 5)
+1 HP (spends 1)
Use the last few points to put one each in : company limit, production, energy and loot.
Congratulations: youâre no longer stat-illiterate.
Helmets have been buffed. Yes, the very items I once described as âcrit-damage-flavored disappointment.â Theyâre now reasonably good â not mind-blowing, but definitely worth building. I will not, however, retract my previous statements. They were true at the time, and besides, the memes were worth it.
Your weapon is everything.
If you canât afford a good gun, youâre basically a tourist on the battlefield.
Minimum recommended gear:
Weapon: M4
Armor set: green, 9â10% (twice that for helmets)
Consumables:
Food: Fish if you can afford it. Meat if you canât.
Ammo: Green bullets, always.
Exception: tanks or stronger gear sets â purple bullets are worth it.
Pill: Only when your bars are full and you wonât need to fight after 6+ hours.
Taking pills at the wrong time is how rookie soldiers end up writing apology notes.
At this point in the article, the crafting community has already DMâd me 14 spreadsheets, 3 threat assessments, and one very generous donation. So to avoid another diplomatic incident: yes, weâre talking about crafting next.
Hereâs the part the crafting lobby didnât pay me to say:
Crafting gear is insanely good.
Spam craft whatever rarity you can realistically afford â
my recommendation: Blue (rare).
Then follow the sacred ritual:
Dismantle or sell anything below average
For blue gear, that means under 13%
If you end up with a pile of gloves because RNG hates you?
Sell or dismantle extras. No hoarding. This is not medieval capitalism.
Crafting = progress.
Dismantling = therapy.
Selling = rent money.
This is the distilled truth, without the scandalized sparkles or the pill-company conspiracies â though PhishPharmaâą did try to bribe me with a coupon code again.
If you follow this guide, youâll:
Hit harder
Eat better
Waste less
And most importantly, you will stop donating damage to the enemy.
You can still donate your gold to me though, my tip crit chance is 100%.