The Newbies Journey day 3

MadoAliceMarch 22, 2026other

Still going to do this until ya'll out there tell me to stop.
Thank ya to the tippers, you are keeping me afloat.

Alright now time to blog about the details of my previous day. I know this is much later then the previous 2 but it's my Birthday weekend IRL so ive been doing irl stuff with friends.. sue me.

On day 3 I managed to both get my third company, which I ended up settling on raw ore/metal/iron whatever it is to reduce my costs on my metal factory. And managed to upgrade it twice. Pretty satisfying loop of saving and then big action, I imagine the war element feels the same.

However it is worth noting that one of those upgrades were literally funded by previous 2 articles, so without this writing I would just be getting the second upgrade now not midday yesterday, not a huge difference but still a difference none the less which leads me to the two observations/suggestions below.

When I first got to these shores I made note of some of the rank up points in order to set goals for myself. One of those first goals was to get my wealth rank into the silver tier as fast as possible. When I started that number was 750, a point which I have surpassed however I am still in bronze. Why? Because apparently now that number is 1000 which I will get to in fast order but it was my understanding the game is now closer to a year old then not, what is this sudden growth? Why have I been unable to break the parity of my level rank against my wealth rank despite doing most everything as well as I can? Am I actually doing something wrong or is there some crazy competition who all started around the same time as me?

And my final thought for the day takes me back to my initial surprise you cant donate items/gold to other players, even those newer then you. I get the reasoning, having staffed plenty of these things myself I understand why you wouldn't want people using feeder accounts to push/pull more resources to the top but with how developed the economy is, funneling a little cashflow to new players does not seem like it would be the end of the world and maybe if you are not willing to let players fund new players directly there could be an argument for letting countries fund new player packs for players when they hit level 5/10/15 or whatever just to give them the tiniest catchup to the well established economy.

But that's just my thoughts, as always thank you and thank you in advance for any tips!



TLDR: Money good for new players please send help...

The Newbies Journey day 3 | War Era