v0.23.0-beta (political party)

notvatouFebruary 13, 2026official

Political parties

  • Added political party with a new "Ethics" system giving different bonuses when president is a member of a party.

  • Every party have 3 ethic points to spend on axises:

    • Militarism vs Pacifism:

      • Militarist: +5% attacking battle bonus | Fanatic: +15% attacking battle bonus, war priority 12h instead of 24h

      • Pacifist: +5% defensive battle bonus | Fanatic: +15% defensive battle bonus, no development from non-core regions

    • Isolationism vs Diplomacy:

      • Diplomatic: +5% battle bonus fighting for allies | Fanatic: +15% battle bonus fighting for allies, cannot have sworn enemies

      • Isolationist: +5% battle bonus against sworn enemies | Fanatic: +15% battle bonus against sworn enemies, cannot have allies

    • Imperialism vs Republicanism:

      • Imperialist: +10% tax income | Fanatic: +30% tax income, no vice president or ministers, x2 law enactment cost

      • Republican: +10% development income | Fanatic: +30% development income, min 10 congress seats, auto-accept citizenship

    • Industrialism vs Agrarianism:

      • Industrialist: +10% ammo/construction specialization bonus | Fanatic: +30% specialization bonus, deposits cannot spawn

      • Agrarian: +10% deposit bonus, only food/buff deposits (coca, grain, livestock, fish) | Fanatic: +30% deposit bonus, only food/buff deposits, no specialization

  • Party leader and council members can be elected by the party members.

  • Parties have internal elections for: leader, council members & primary candidate.

  • Election triggers:

  • Council election: 14 of the month

  • Leader election: 21 of the month

  • Primary election (triggered manually)

  • Any member, leader, council member can leave any time.

  • Party leader can nominate a treasurer.

  • Party owner a treasurer have access to the party inventory.

  • Parties have it's own motions system where leader & council members can vote:

    • Set party ethics

    • Impeach party leader

    • Launch party leader election

    • Launch party council election

    • Launch party primary election

    • Start revolution

    • Finance local resistance

  • Primary winner election is partially symbolic, any party member can candidate, but the leader can remove any candidate except the last primary winner.

  • President cannot leave his party.

  • You can only join your country party and need to leave if you change citizenship.

  • Creating a party costs 150 concrete.

  • Disclaimer: Party have no owner, if you lose the leadership trough elections, you lose the control of the party.

Resistance rework

  • Region resistance bar are now linked to the region development (resistance max = region development * 100 (min 100)).

  • Any lvl 15+ citizen can contribute to the resistance bar by spending 10 energy/health (+1, +2 for citizens).

  • When the resistance bar is full, any party can vote via motion to start a "Liberation Battle" (cost: region development * 10, min 100).

  • When the resistance bar is full, any country can start a "Finance Foreign Resistance" by spending the cost (cost: region.development * 20, min 200)

  • At full bar, the resistance bonus is 30% for citizens, 15% for allies, 0% for other.

  • Country can still start a liberation battle at any point of resistance bar, bonus will be lowered if not full.

  • When a liberation battle ends, the resistance bar is reset to 0.

  • Occupied regions still hijack % of taxes & development (max 40%) depending on the resistance bar %.

  • Resistance grows by 5% (min 2%, max 8%). when occupied, decays by 5% daily when owner-controlled.

  • Resistance contribution has a 24h cooldown after a revolt.

Civil war (unrest)

Every country has now an unrest bar linked to the country initial development (unrest max = country development * 100 (min 100)).

  • Any lvl 15+ citizen can contribute to the unrest bar by spending 10 energy/health (+1).

  • Everyday, the unrest bar decays by ~5% (min 2%, max 8%).

  • At max, any party can finance a "Civil war" by spending the cost (cost: country.development * 10, min 100)

  • If civil war succeed:

  • Full government is impeached

  • Borders are opened for 10 days (auto-accept citizenship)

  • Presidential elections begin

  • Unrest bar is reset to 0.

  • If civil war fails:

  • Unrest bar is reset to 0.

Upgrades

  • New Upgrade on region "Pacification Center" to decrease daily % of resistance.

  • Upgrades maintenance cost now scale with current owner initial development.

Skins & Assets rework

I know it is not the most expected update, and this will not please everyone, but I must monetize the game somehow...

  • I did rework all assets in same style.

  • This rework allows me to introduce a new skin system.

  • Skins can be bought in shop, individually or in packs.

  • They can be gifted to other users.

  • Equipments of users are now shown in every last hit (in damages tooltip). And in every user profile.

  • Created 2 packs: Valentine & Medieval

Newspaper/Articles

  • President/Ministers can now pin an article. (will be displayed at top of news page for every citizen)

  • Articles can be disliked, the display of article like count is replaced by a score (like - dislike).

  • So every "TOP" sections are now filtered by score and not like count.

  • New badge "Popular Article" for articles with more than 2% of active population score (min 10 score) 1 time per article, no money reward.

  • Added the top (1d) filter to see best articles of the day.

  • Disabled "Like Article" mission. (must not appear again)

Balancing/Battle bonuses

  • Removed "self defense bonus" (+15% bonus dmg when defending core)

  • Added "patriotic bonus" (+10% bonus dmg when fighting for your country)

  • Malus when fighting for a country that own part of territory -30% => -50%

  • A country cannot set order for another country that occupy part of territory.

  • A country cannot make an alliance with another country that occupy part of territory.

  • On war declaration, auto-breaks alliance.

  • HIGH (red) battle order cost scale from: x3 LOW (green) => x4 LOW (green)

  • Citizenship change cooldown 5 days => 30 days.

  • Employers can only reduce wages 24h after the worker joined

Other

  • Fixed some map links & region names.

  • Hard limit for weapons/equipments prices (range x0.5 - x2 of current average price).

  • In events, added tabs to see previous tournaments/giveaways.

  • Increased giveaways prizes.

  • In elections, possibility to link an article for candidates.

  • Countries now have a donation ranking page.

  • New colorScheme "Emerald"

  • Global UI changes.

  • Font family & size in options.

  • Fix notifications of blocked users.

  • Fix order modal overflow.

  • Other things I forgot...


Big up to Rockseller and whole Council who helped a lot for this update :catKISS: