Added political party with a new "Ethics" system giving different bonuses when president is a member of a party.
Every party have 3 ethic points to spend on axises:
Militarism vs Pacifism:
Militarist: +5% attacking battle bonus | Fanatic: +15% attacking battle bonus, war priority 12h instead of 24h
Pacifist: +5% defensive battle bonus | Fanatic: +15% defensive battle bonus, no development from non-core regions
Isolationism vs Diplomacy:
Diplomatic: +5% battle bonus fighting for allies | Fanatic: +15% battle bonus fighting for allies, cannot have sworn enemies
Isolationist: +5% battle bonus against sworn enemies | Fanatic: +15% battle bonus against sworn enemies, cannot have allies
Imperialism vs Republicanism:
Imperialist: +10% tax income | Fanatic: +30% tax income, no vice president or ministers, x2 law enactment cost
Republican: +10% development income | Fanatic: +30% development income, min 10 congress seats, auto-accept citizenship
Industrialism vs Agrarianism:
Industrialist: +10% ammo/construction specialization bonus | Fanatic: +30% specialization bonus, deposits cannot spawn
Agrarian: +10% deposit bonus, only food/buff deposits (coca, grain, livestock, fish) | Fanatic: +30% deposit bonus, only food/buff deposits, no specialization
Party leader and council members can be elected by the party members.
Parties have internal elections for: leader, council members & primary candidate.
Election triggers:
Council election: 14 of the month
Leader election: 21 of the month
Primary election (triggered manually)
Any member, leader, council member can leave any time.
Party leader can nominate a treasurer.
Party owner a treasurer have access to the party inventory.
Parties have it's own motions system where leader & council members can vote:
Set party ethics
Impeach party leader
Launch party leader election
Launch party council election
Launch party primary election
Start revolution
Finance local resistance
Primary winner election is partially symbolic, any party member can candidate, but the leader can remove any candidate except the last primary winner.
President cannot leave his party.
You can only join your country party and need to leave if you change citizenship.
Creating a party costs 150 concrete.
Disclaimer: Party have no owner, if you lose the leadership trough elections, you lose the control of the party.
Region resistance bar are now linked to the region development (resistance max = region development * 100 (min 100)).
Any lvl 15+ citizen can contribute to the resistance bar by spending 10 energy/health (+1, +2 for citizens).
When the resistance bar is full, any party can vote via motion to start a "Liberation Battle" (cost: region development * 10, min 100).
When the resistance bar is full, any country can start a "Finance Foreign Resistance" by spending the cost (cost: region.development * 20, min 200)
At full bar, the resistance bonus is 30% for citizens, 15% for allies, 0% for other.
Country can still start a liberation battle at any point of resistance bar, bonus will be lowered if not full.
When a liberation battle ends, the resistance bar is reset to 0.
Occupied regions still hijack % of taxes & development (max 40%) depending on the resistance bar %.
Resistance grows by 5% (min 2%, max 8%). when occupied, decays by 5% daily when owner-controlled.
Resistance contribution has a 24h cooldown after a revolt.
Every country has now an unrest bar linked to the country initial development (unrest max = country development * 100 (min 100)).
Any lvl 15+ citizen can contribute to the unrest bar by spending 10 energy/health (+1).
Everyday, the unrest bar decays by ~5% (min 2%, max 8%).
At max, any party can finance a "Civil war" by spending the cost (cost: country.development * 10, min 100)
If civil war succeed:
Full government is impeached
Borders are opened for 10 days (auto-accept citizenship)
Presidential elections begin
Unrest bar is reset to 0.
If civil war fails:
Unrest bar is reset to 0.
New Upgrade on region "Pacification Center" to decrease daily % of resistance.
Upgrades maintenance cost now scale with current owner initial development.
I know it is not the most expected update, and this will not please everyone, but I must monetize the game somehow...
I did rework all assets in same style.
This rework allows me to introduce a new skin system.
Skins can be bought in shop, individually or in packs.
They can be gifted to other users.
Equipments of users are now shown in every last hit (in damages tooltip). And in every user profile.
Created 2 packs: Valentine & Medieval
President/Ministers can now pin an article. (will be displayed at top of news page for every citizen)
Articles can be disliked, the display of article like count is replaced by a score (like - dislike).
So every "TOP" sections are now filtered by score and not like count.
New badge "Popular Article" for articles with more than 2% of active population score (min 10 score) 1 time per article, no money reward.
Added the top (1d) filter to see best articles of the day.
Disabled "Like Article" mission. (must not appear again)
Removed "self defense bonus" (+15% bonus dmg when defending core)
Added "patriotic bonus" (+10% bonus dmg when fighting for your country)
Malus when fighting for a country that own part of territory -30% => -50%
A country cannot set order for another country that occupy part of territory.
A country cannot make an alliance with another country that occupy part of territory.
On war declaration, auto-breaks alliance.
HIGH (red) battle order cost scale from: x3 LOW (green) => x4 LOW (green)
Citizenship change cooldown 5 days => 30 days.
Employers can only reduce wages 24h after the worker joined
Fixed some map links & region names.
Hard limit for weapons/equipments prices (range x0.5 - x2 of current average price).
In events, added tabs to see previous tournaments/giveaways.
Increased giveaways prizes.
In elections, possibility to link an article for candidates.
Countries now have a donation ranking page.
New colorScheme "Emerald"
Global UI changes.
Font family & size in options.
Fix notifications of blocked users.
Fix order modal overflow.
Other things I forgot...
Big up to Rockseller and whole Council who helped a lot for this update :catKISS: