The Missions entry of the menu is now Progression, a two tab page: Missions, what resets every period, and Milestones, lifetime ladders that never reset.
Milestones
Lifetime ladders, one per activity, fed by the exact same actions that already move your missions. They never reset.
XP claimed by hand. Crossing a tier only lights the claim button, and crossing several at once pays all of them in one claim.
Tier rarity is shown the way badge rarity is: how many active players reached that tier or above.
Monthly missions
A third recurring set, 10 missions, reset on the 1st of the month at 00:00 UTC, with its own reset notification.
A set created mid period starts partly filled. Targets stay at full period size, but a set handed out on the 22nd of August opens with 21/31 of each target already covered, so you only have to cover the days actually left. It is capped one short of completion, so a fresh mission can never be born complete. Same rule for weekly sets created mid week.
New missions
Beginner set: join a party, vote in an election, reset your skills, obtain any badge.
The level ladder now runs 5 / 10 / 15 / 20 / 25.
Use pills: monthly only, 1 to 3 per month depending on your level, from level 5.
Open the chat is now also a daily mission.
Missions are claimed by hand again
Auto claim is off. A completed mission keeps its XP behind its own claim button, and a dot on the Progression entry says so.
One dot per mission waiting to be claimed, plus one per finished set reward. A dot is cleared by claiming, never by opening the tab, and a claim made in another tab or on another device clears it here too.
The Progression badge counts both tabs, and the link opens whichever one actually has something waiting.
Boards on profiles
Two new profile tabs, Missions and Milestones, showing any player's board read only: progress and goals,
A page header with lifetime stats: missions claimed, milestone tiers claimed, and total XP earned from both.
Two new rankings: Milestone tiers and Missions claimed.
Rewards
Weekly mission: 30 XP → 50 XP
Weekly set bonus: 300 XP → 500 XP
Monthly mission: 50 XP → 100 XP
Monthly set bonus: 500 XP → 1000 XP
Nothing has to be done on your side. Here is what changes on an account that already exists, the first time it loads this version.
A few ladders open partly climbed, where your past play can be read back from, and every tier they already cover is yours to claim. The rest start at zero, veterans included.
The new beginner missions are added to your board, join a party, vote, reset your skills, obtain a badge, and the new level rungs, even if you signed up long ago.
Your lifetime counters are rebuilt from your own history, so missions claimed and XP earned are right on day one rather than starting from this patch.
Monthly missions arrive on the 1st. Until then the page offers to hand you a set, and one taken mid month opens partly filled so you only have to cover the days that are left.
Badge and milestone rarity stay blank for a day. Those shares are counted once a day, so the first count lands the day after this patch.
The Supporter color scheme used to tint your username and a handful of accents. It is now the app's own color.
Everything brand colored follows your scheme: default buttons, page headers, header tabs, notification badges, input focus rings, menu highlights, text selection, links inside articles, the Play now button. Red stays red wherever red carries a meaning, like a destructive action or an error.
A new logo, a flame globe painted in five shades of the active scheme, replaces the old one on the loading screen.
The palette itself was retuned: red, orange, light orange, deep pink, gray and pink read a little cleaner across the whole app.
Six animated username effects for supporters: shine, glow, stripes, gradient, rainbow and fire, painted in your own color scheme, plus none. Picked from a new Username effect entry in the profile menu, and from the settings page.
The font list: 7 fonts → 24 fonts, military and sci-fi, retro gaming, comic and graffiti, horror, and historical families.
A new Appearance panel groups color scheme, username font and username effect in one place, instead of three separate modals reached from the profile menu. Those still work and show the same pickers.
The whole layout options panel sits on the page too, map and UI toggles, language, equipment, app font and size, background pattern, not only behind the layout menu.
Picking a scheme without a Supporter Plan opens the Supporter page instead of silently doing nothing, and the picker says so under itself.
Clicking a "this costs X" button you cannot afford used to simply fail. Every cost button in the game now sends you where the missing part is bought instead.
The trade modal opens in buy mode on the first missing item, pre filled with the shortfall: what you are actually missing, not the full price. Gems send you to the shop, money to the market.
It follows the wallet that pays. An MU, country or party cost is checked against that entity's inventory, and the market is pointed at that wallet rather than at your own bag.
The user bar is now a centered pill floating over the page instead of a bar docked to the top edge. On desktop it rests at the top right corner while the world map is full screen and slides onto the page column when a window opens, and it respects reduce motion.
Page headers run under it, so header artwork is no longer cut off by a hard edge.
Hovering your money opens a full inventory preview, items and equipment stacked by type and sorted by rarity, instead of just linking to the inventory page.
Fixed scroll on mobile and Loading older messages lands you exactly where you were, and no longer throws you back to the bottom in a short conversation.
Two changes to the damage you deal in battle: the patriotic bonus doubles now, and the alliance bonus curve swaps itself in on 1 September 2026 at 00:00 UTC+0. To let the map rearrange around it, the alliance cooldown is lifted until 3 September.
Fighting for your own country
The patriotic bonus: +10% → +20%. Any battle where your own country is one of the two sides now gives twice the damage bonus it gave before. Live with this patch, on no schedule.
Alliances, from 1 September
Full bonus: +10% → +20%
Held up to a world development share of: 15% → 10%
Decay per point of share above that: -0.5 pt → -4 pts
Floor: 0% → -20%
An oversized alliance is now penalised rather than merely unrewarded.
The 7 day alliance cooldown is lifted until 3 September, 00:00 UTC+0 time. Leaving, being kicked or having your alliance disbanded no longer blocks joining or creating another one, so alliances can be redrawn before and just after the new curve lands. Departures are still recorded: once the window closes, a country that left in the previous seven days waits out what is left of its cooldown.
Total damage bonus is floored at -100%: stacked with the existing maluses, a negative alliance bonus could otherwise have produced negative damage.
A badge tooltip now shows how rare it is: the share of active players who own it, and the raw count. Computed daily.
Earning any badge completes the new Obtain a badge beginner mission.
Qualification battles are exempt from the edition's rarity cap. The cap now applies from the first bracket round on, so enabling or changing the rule mid tournament cannot invalidate a qualification round already being played with gear picked under the old rules.
Cases now open on a spinning reel that slows down onto what you won.
Opening ten at once spins several reels together, each result dropping into the strip below as it lands.
Vibrations can be turned off in the options, and the setting follows your account across devices.
A proper splash screen on iOS, and both mobile apps are built against the current platform requirements.
Two new languages: Esperanto and Hebrew thanks to translator team!
Deposit production bonus: a flat +30% → between +20% and +40%, drawn when the deposit is discovered and kept until it runs out.
The number is the deposit's, not the game's. The region page and the company production tooltip show the real figure, so two deposits of the same resource are no longer worth the same, and a rich one is worth moving for.
Deposits already on the map keep the bonus they were found with.
A chat reply could attach itself to the wrong thread. Replies are now checked against the conversation they belong to before they are posted.
The monthly set reward came back after being claimed. The already claimed mark was never saved, so the page kept offering it.
The daily and weekly reset left a short window in which the new period's set reward could be claimed against the missions of the period that had just ended. The reset now regenerates your board first and clears the mark only after.