Candidates show all their stats and their wage. Trait and potential show once hired.
New employees always have one trait.
Specialist traits now match the good your company makes (from training too).
New hires can only be fired 12 hours after hiring.
Leadership is now part of Management: better training cards and +2% event odds per level. Leadership points are refunded.
1 free skill reset for everyone, with no cooldown.
Responsibility: +3 happiness per point (was -10% happiness loss per point).
Transfers between your companies are free (was -5 happiness for 7 days), and you can fire right after a transfer (was 24h later).
Firing no longer costs coworkers happiness (was -5 for 24 hours).
Luck: every point now adds +4% (or +2% on some events) in events (the first 3 used to do nothing).
Early bloomer replaces Sprinter: +6 Production until 40, then -2 per 10 years, gone at 60. Sprinters switch automatically.
Rehab removes bad traits only, and is always Rare.
Training cards show the wage change, and Wild card shows the chance of a bad trait.
Profit estimates use the PP value of produced good instead of average of all goods combined.
Equip tool menu always opens, even with no tool of that type.
Tutorial: new step on employee traits.
Events now hit the tool and coworkers present when they appeared, even if you change them before answering.