v0.27.3

notvatouOctober 29, 2026official

Hiring

  • Candidates show all their stats and their wage. Trait and potential show once hired.

  • New employees always have one trait.

  • Specialist traits now match the good your company makes (from training too).

  • New hires can only be fired 12 hours after hiring.


Employees

  • Leadership is now part of Management: better training cards and +2% event odds per level. Leadership points are refunded.

  • 1 free skill reset for everyone, with no cooldown.

  • Responsibility: +3 happiness per point (was -10% happiness loss per point).

  • Transfers between your companies are free (was -5 happiness for 7 days), and you can fire right after a transfer (was 24h later).

  • Firing no longer costs coworkers happiness (was -5 for 24 hours).

  • Luck: every point now adds +4% (or +2% on some events) in events (the first 3 used to do nothing).


Traits & training

  • Early bloomer replaces Sprinter: +6 Production until 40, then -2 per 10 years, gone at 60. Sprinters switch automatically.

  • Rehab removes bad traits only, and is always Rare.

  • Training cards show the wage change, and Wild card shows the chance of a bad trait.


Other

  • Profit estimates use the PP value of produced good instead of average of all goods combined.

  • Equip tool menu always opens, even with no tool of that type.

  • Tutorial: new step on employee traits.


Fixes

  • Events now hit the tool and coworkers present when they appeared, even if you change them before answering.

v0.27.3 | War Era