v0.27.3 Changes

HiThereOctober 29, 2026news

1) Hiring Workers

When hiring new workers, you can see the stats of their production, responsibility, luck and wage (+/-30%). The only thing that is hidden now is the trait that they have at the beginning.


2) Responsibility and Luck

Responsibility is actually useful now as each Responsibility point gives 3 happiness. Luck also gets more useful as each point correlates to 4% for events.


3) Firing workers :Hehe: :Hehe: :Hehe:

Now when firing workers, other workers won't lose happiness so if you have some that have one or more bad traits, now is the time.

The downside now is new hired workers have a 12 hr cooldown before you can banish them.


4) Leadership

Leadership Skill is removed and re moved to Management so I strongly suggest any veterans to max that and energy as you will have all the skill points from Leadership refunded.


5) 3 traits reworked

Sprinter gets replaced by early bloomer which gets a whopping +6 production if your worker is under the age of 40 and -2 per 10 years but it can't go in the negatives so this skill pairs really well with rival, prime donna and sociable.

Specialist now correlates with what resource the worker is making so keep your eyes peeled for that.

Stockpiler now doesn't work after your storage is full. Instead it doesn't let your worker's happiness get reduced.


6) Moving workers

Now when workers are moved around between companies, they don't get their happiness reduced.


HiThere

v0.27.3 Changes | War Era