v0.27 | Keep him or fire him? A cheat sheet for owners and presidents

Johnny_SinsOctober 26, 2026guide

https://app.warera.io/article/6ade08f7899288ce9f0bfe36 changed two big things. You now hire workers who roll dice for their wage and skills, and every country picks a government type. This guide shows what to do with both, in pictures. The short version is right here; open a section to see the picture behind it.

THE SHORT VERSION

  • Open every new worker's card. Daily profit green: keep him. Red, and his wage % more than 20 points above his bonus %: fire him.

  • A worker with a good trait earns you about 7 times more (2.6 gold a day instead of 0.37). You only pay for his own skill; the trait's extra work is free.

  • One Loner working alone beats three ordinary workers. Never give him coworkers.

  • Training: a cheap worker takes the Production card, an expensive one takes Negotiation.

  • Do not hire a manager at today's prices. Take a manager job instead.

  • Presidents: hover "Daily income" on your country page. Most countries should stay Republic for now and switch to Plutocracy once their workers' tax passes the target below.

FOR PLAYERS

:PepegaCredit: WHAT DOES A WORKER COST YOU?
  • Every day at 00:00 UTC each company gets 3 new job candidates. Each card shows one thing about him: one of his stats, his trait, or his training potential.

  • Hiring costs 10 energy. You see his full card only after you hire him.

  • He takes a wage every hour from your gold. If you cannot pay, nobody works that hour.

  • Training costs 10 energy, once a day per worker. Each worker can be trained 3 to 10 times (his card shows it as training potential, e.g. 1/7).

  • The same 10 energy spent working in your own company would make 3 to 6 gold. That is the real price of every hire and every training.

:begone: KEEP HIM OR FIRE HIM?

Open the worker's card. Next to his happiness there are two small % chips: the bonus chip (pickaxe) and the wage chip (coins).

  • Daily profit on his card is what he earns you today. Green: keep him.

  • Red? See how far his wage chip is above his bonus chip. Not above: keep him. Up to 20 points above: keep him and wait. More than 20: fire him.

  • Example (a worker without a trait): wage +8%, bonus -4%. The wage is 12 points higher, so he starts paying in 12 days.

  • Why wait? His bonus chip goes up by 1 every day for 20 days, as he gets used to the product (specialization).

  • Firing is free, but the next worker costs 10 energy again.

:GIGACHAD: WHICH TRAITS MAKE A GIGACHAD WORKER?
  • Half of all new workers come with one trait. You see it after hiring.

  • His wage pays only for his own skill. The extra Production from a trait is free, so a good trait is pure profit.

  • An ordinary worker brings you 0.37 a day. The list shows what a trait adds on top of that.

  • Best in any company: Specialist, Craftsman (factories) and Laborer (raw goods). Each adds about 2.2 gold a day.

  • Best in a team: Cosmopolitan, Mentor and Rival.

  • Fire him or train it away: Homesick (if he works abroad) and Xenophobe (if he has foreign coworkers).

:peepoShy: ONE LONER OR A FULL TEAM?
  • A Loner working alone makes 2.29 gold a day. Three ordinary workers make 1.10 together.

  • Never give a Loner coworkers: his bonus disappears and he becomes ordinary.

  • A company holds a 2nd and 3rd worker only after the Break Room upgrade: 100 steel in total, paid once (about 198 gold). Buy it only for workers with good traits: three workers with a +3 Production trait make 7.70 a day.

:Nerd: WHICH TRAINING CARD SHOULD YOU PICK?
  • Each training shows you 3 cards. You keep one.

  • Cheap worker (wage chip -20% or lower): take Production. +4 Production earns you about 29 gold a month.

  • Expensive worker (wage chip +20% or higher): take Negotiation, which lowers his wage. A Production card makes him work more but also raises his wage. You keep only the gap between his bonus and his wage %: big on a cheap worker, nothing on an expensive one.

  • New habit (a card) teaches him a random good trait. Most traits only work in some companies, so on average it is worth about 8 gold a month, sometimes up to 88.

  • Rehab (a card) removes a bad trait. Take it when that trait is costing you.

:SCAMMED: IS A MANAGER WORTH HIS PAY?
  • A manager is a player who runs your company. He adds up to +22% to your workers' production and cheers one of them up every day.

  • He is paid for each point of his Management skill. Today the cheapest top manager costs 24 gold a day and adds only 1 to 3 gold a day. A weaker one costs less but adds less.

  • Be a manager instead: the job pays 24 to 73 gold a day (from player level 10).

  • These are the game's starting prices for managers. Check again when they change.

:PeepoBaguette: WHAT SHOULD YOUR COMPANY MAKE?
  • On an average product an ordinary worker brings 0.37 a day. The product moves that a lot.

  • Cooked fish, steak and bread pay best: about 0.9 gold a day per worker.

  • Iron and steel earn a little: about 0.3 a day.

  • Grain and livestock lose money, even after 20 days. Switch.

  • A company in your own country (a region that was yours from the start) gets +5%, and everyone got one free company move.

FOR PRESIDENTS AND CONGRESS

:stonks: WHICH GOVERNMENT TYPE MAKES THE MOST MONEY?

Hover Daily income on your country page. Each type boosts different lines:

  • Republic doubles the income from your own regions, but conquered regions pay nothing.

  • Autocracy adds 25% to the income of all your regions. It also removes your congress and ministers.

  • Plutocracy adds 50% to your strategic resources and 40% to the tax your workers and managers pay.

  • Germany today: Republic would add 947 gold a day, Plutocracy 776, Autocracy 349. So Republic, for now. The picture shows where each number comes from.

  • Conquered land changes the answer (second picture): under Republic it earns you nothing, under the other types it keeps paying.

:Time: WHEN SHOULD YOUR COUNTRY SWITCH TO PLUTOCRACY?
  • Plutocracy grows with the tax your workers and managers pay. Every new worker in your country adds a little.

  • Each bar: how much tax a day your country must collect before Plutocracy beats Republic. The dot: what it collects today.

  • Sweden passes on today's estimate, but its income tax was just cut to 0.1%, so its dot will move left. Lithuania, Venezuela, Pakistan and Croatia need nothing: Plutocracy pays them more already, thanks to conquered land or rich resources.

  • When your dot passes your bar, switch. A type change is a law: congress votes for 24 hours, it costs paper, and then you wait 30 days before the next change.

  • Cutting income tax moves your dot left, so you switch later. Not on the list? Use your own country page and the sums in the section above.

:War: WHICH TYPE IS BEST IN A WAR?
  • An enemy attacks your land: Homeland Front. The top bonus, and your battle orders are free.

  • You attack abroad: Mercenary State. Its battle orders give double the bonus, but cost double.

  • Your sworn enemy: Nationalist State. The top bonus, and battle orders are cheaper.

  • Helping allies: Federation. The only type with an ally bonus, and half-price orders in allies' battles.

  • No bonus goes above 95% (115% in a revolt). Where several types reach it, pick the one with cheaper orders.

:ThisIsFine: HOW HIGH CAN INCOME TAX GO?
  • Each 1% of income tax makes every worker 1 point less happy, and he works 1% less. The owners pay for that.

  • The state collects the most at 20 to 22%. Above that, workers start to quit.

  • Some countries cut it to 3-5% today. That keeps players richer, but at 5% the state collects less than a third of what 20% brings.

  • Never go above 22%.

:sussy_handshake: CAN AN ALLIANCE USE ONE PLUTOCRACY AS A TAX BANK?
  • The idea: allies move their companies into one Plutocracy. The game pays that country 40% extra on the tax.

  • Moving costs the owners their 5% home bonus. Below 12.5% tax that loss is bigger than the extra tax.

  • Example: at 20% tax, 7,000 companies with 2 workers each bring the alliance +642 gold a day.

  • A Plutocracy cannot send gold to other countries. To pay its allies, the hub must change type first, and that takes 30 days.

Numbers: the live game on 26 October 2026 (19:00 UTC), the v0.27 patch notes, the game's own code and my own workers. An "ordinary worker" here has Production 3 and has been on the job for 20 days. Prices and wages change every day. Corrections welcome in the comments.

v0.27 | Keep him or fire him? A cheat sheet for owners and presidents | War Era