Big game update, big Warera Intel update. Buckle up.

The home map is gone.
Let's be honest, it barely added value, and most of what it showed was already available in-game. We have a completely new home page, with hand-crafted preview panels for each section and a bit of minor fluff. Took the opportunity to standardize a cleaner navbar across the whole site too.

🗡️ Builder — now with prestige and economy
NEW: The optimizer now weighs economy skills and employee income right alongside combat skills and gear.
You've asked for it again and again, runtime is now slower due to it, but the results are a little better for it. Employee profits are pessimistic by design, they don't take into account selling at peaks, producing your own raw resources or buying them low (If your employees are barely profitable or losing you money, they won't be factored in.)
NEW: Prestige points are in.
They're picked up automatically on import, and you can either pin specific prestige levels or let the optimizer decide for you, same as regular skills. (Still testing optimization budget, let me know if you get weird results I might need to tune some settings.)
NEW: Three optimizer modes to match how you actually play:
Soldier — max damage
Looter — max $/day, case looting allowed
Tycoon — max $/day, no case looting
(Expect Looter to only dip into case farming build a little unless you're high level or can't support many companies)
Battle Loot now has a "single battle" mode.
For players who concentrate all their damage into one round/battle with contested drops. It's pessimistic by design, a single loot snipe a week should be enough to comfortably outperform its estimates.
Idle/disabled companies now show up in your import.
You can mark companies as disabled in the parameters, lock your active companies (which pins the company limit), or just leave it to the optimizer.

💰 War Economy — brand new feature
NEW: Investment and spending tracking for battles.
Estimates of what's actually being poured into a fight, built from real in-battle data. Tracks country spending on bounties + contracts (including how much they received in international transfers during the battle), and players spent gear (minus what they get back from battle loot and bounties/contracts). Currently working on tracking more factors (player donations, construction/deconstruction of upgrades) and estimating uncertain values (stocked consumables, infrastructure and orders cost, etc.)

Many more minor changes and fixes across lots of pages. Please report any bugs or issues you run into. And feel free to suggest more additions or changes in the comments, or via DM in-game or discord.
Been sitting on a few of these changes for a while, then the prestige update dropped yesterday, so I rushed to get that wired in and shipped as many of the other features as I could alongside it. Expect a follow-up update soon(ish) with a few more features and some polish.

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