Before anything else — thank you. Part 1 https://app.warera.io/article/6a8c1da8e017598c465543b4 got over 230 upvotes, 30 comments and more than 2,600 views, and I genuinely didn't expect that. Reading every single comment took a while, but it was worth it — seeing people actually excited about this, not just polite, is amazing! So: thank you, all of you.
Back again — https://app.warera.io/user/69d2ed249f38d300d59a2af1 here. Hope Part 1 was fun, because this one's the part I was actually the most nervous about shipping. Repainting a map is one thing; it's pretty, people like it, low risk. But this second half is where WarEra+ stops being "a nicer map" and starts being a tool you can actually pull numbers out of — and numbers are the kind of thing people notice immediately when they're wrong. So I spent a stupid amount of time double- and triple-checking everything you're about to read.
If you missed Part 1: go catch up first, it covers the map itself — the eight views, the relationship-coloured borders, the news ticker, the time machine, and the nation panel that opens when you click a country. This post picks up right where that panel left off. Because a panel is nice for a quick look, but eventually you want more than a quick look — you want to sort every nation by wealth, or see exactly which military units are secretly run by a different country than the one they registered in, or figure out where your own skill points are actually going to waste. That's what lives behind the Insights menu, and it's honestly where most of the actual work went into this update. The map is what gets the screenshots; this is what gets people staying.
Six sections, all opening right on top of the map so you never lose your place, all sharing your theme, your language, your favourites. Let's go through them one by one.

One menu, six sections, no new tabs to keep track of.
The political view now lives inside the app instead of off in its own tab. Presidential and congress elections, parties, senate, parliament — for whatever nation you pick, switch instantly from the selector at the top, or jump in with one click straight from the nation panel on the map. Same tool you already knew, just no longer homeless — it shares your theme and your language with the rest of the app now too.


Elections, parties and senate, one click away from the map.
A full table of every nation with sortable columns — pick whatever you care about, get the ranking instantly. There's a 1 vs 2 tab that puts two countries side by side on the exact same measures, which is genuinely the fastest way to settle an argument about who's actually bigger, richer, or scarier. And every nation gets its own card with charts and its full citizen list.

Sort by anything. Then just put two side by side.
Leaderboards for the blocs: territory, damage, population, wealth — plus a little band up top showing today's damage, not just the weekly total the game gives you. The game only ever publishes a running weekly number, so I work out the daily figure by snapshotting that total right when the game day flips and taking the difference. From here you can jump into any single alliance and its member list.

The weekly total hides who actually fought today. Now you can see it.
And then there's the tab I should've led with: the Alliance Builder. It's a sandbox — drag a nation from one alliance's card straight into another's, drag two alliance headers together to merge them, or hit "New alliance" to create an empty one from scratch and start dropping nations into it. Nothing here touches the actual game. What it does do is recalculate the damage bonus live, right on the card, for whatever hypothetical arrangement you just built — so if your alliance is arguing about merging with another one, or splitting off a chunk of members into their own bloc, you can actually see the number before anyone commits to anything. Your layout is saved automatically, so a refresh won't undo an hour of dragging things around.

Merge, split, build from scratch — see the bonus before you commit to anything.
Every unit in the game — around 1400 of them — in one sortable table: name, country, member count, and all six leaderboards with each unit's exact position in every one. Rows are tinted by tier so the top of any ranking jumps out at a glance. Open any unit and you get its six leaderboards, its full member list, and its composition.
That composition bit is honestly my favourite discovery in the whole tool. It counts how many members actually come from each nation — and when a unit's real majority isn't the country it registered in, it gets flagged de facto. Turns out this isn't some rare edge case: checking the top 25 units by weekly damage, 6 of them are de facto foreign. One is registered in Guyana and has 25 members out of 25 from Mali. Not a typo.
The same table also has a War / Eco column: how many of a unit's members play for combat versus business, based on where they put their skill points — same measure behind the "War vs Eco" map view from Part 1.


Registered in one country, actually run by another.
Full honesty: this one isn't mine.https://app.warera.io/user/69cc14d4efc3f3f4291e93a9 built an economy optimizer as a Discord bot, and it was good enough that instead of trying to build a worse version of it myself, I just asked to bring it inside WarEra+. It works out where it's actually worth it for you to work and produce, based on your own skills, your position, and market prices — with sections for Skills, Position, Workers, plus a brand new Hiring section I added on top.
Full credit sits right at the top of the section in the tool, and it's staying there. Thanks ArgusIA, seriously.

ArgusIA's optimizer, now without ever leaving the map.
Search — one box for nations, alliances and units. ⌘K on desktop.
Favourites — star anything, it stays one click away forever.
Nine languages — EN, IT, ES, DE, FR, NL, SV, PT, AR, everywhere, switch even while a section is already open.
Two themes — dark, or the antique parchment map from Part 1.
Installable — add it to your home screen, it opens like a real app, and it'll still show you what it already knows even if your connection drops.
"How to use" — a page inside the tool covering all of this in three bullets per section, for whenever you forget where something is.


One search box for basically everything in the game.
A lot of what you just read would normally mean every single visitor's browser hammering the game's API for the exact same info, over and over. It doesn't work that way here — a small server of mine does that work once and shares the result with everyone, which is why the unit directory or the historical map open in a second instead of a minute, and why using this tool doesn't pile extra load onto the game every time someone opens it. If that server ever goes down, everything just falls back to loading directly — slower, but nothing breaks. That's the whole nerdy part, I promise. Back to the good stuff.
wareraplus.vercel.app — free, no login, works on your phone.
People who actually made this better than what I could've done alone:
https://app.warera.io/user/69cc14d4efc3f3f4291e93a9 — for the industrial optimizer, and for letting me bring it in.
https://app.warera.io/user/69baf405edc9a346931b27c5— for the historical data behind the time machine, which flat-out wouldn't exist otherwise.
https://app.warera.io/user/69dab6261b4838dca80b7b43, https://app.warera.io/user/69d7a94a4336cd270ab7a6b8, https://app.warera.io/user/69c8d7bda95d5546a3150fc6 https://app.warera.io/user/69e8b18f5f068daf454d032a https://app.warera.io/user/6a2590ae4ff65875bb8ef4cchttps://app.warera.io/user/69d2f03c1affba41e16fc6cd https://app.warera.io/user/69b5d4ae7f39326dfd4d6879 — for testing this thing, breaking it on purpose, and telling me exactly what was wrong before any of you got to see it.
Bugs, ideas, complaints — all welcome, find me in game:https://app.warera.io/user/69d2ed249f38d300d59a2af1. And if you landed here first, go back and read Part 1 — the map itself is honestly the best part of all this.
