A bracket tells you who plays whom. It does not tell you who wins. Tournament scouts the whole field before the first round is fought, and then lets you say who you think takes it.
https://warera.unikhorne.dev/tournament

Each pairing is worked out from the real rosters through the same damage engine as the muster and the Discord commands, so a number here cannot disagree with a number there.
Every match carries a favourite and a confidence, and both move while the battle runs: they follow the won rounds, and when those are level, the points of the round being fought. A match is decided when a side reaches the rounds it needs, or when the battle stops being active with one side ahead.
After the first round most of the bracket is history. The board opens on OPEN, which shows only the matches still to be fought. FINISHED shows the results, ALL the whole tree. Your browser remembers the choice.

The game does not say when a tournament round is over. The next round starts a few minutes after the last battle of the current one ends, so the board counts down to that battle.
The time is the earliest possible end. It assumes the side in front takes every tick, like the hourglass in the game. Where no side is one round away from the win, one more full round of about six hours is added. When a battle has no live data yet, the board says so, because the round can then run longer.
Two readings stand behind every side, and the difference between them is the whole story of a tournament.
Now is the roster with the gear it owns, which is what it fields in the qualification battles. Those are exempt from the cap.
Capped is the same roster with everyone on the tournament's rarity cap, which is what is fielded from the first bracket round on.
The cap does not only take away. It sets everyone to the same rarity, so it cuts the advantage of a few heavily equipped players and lifts everybody who owns nothing. In the country tournament of September the cap was legendary, and it turned the United Kingdom's everyday 10.59M into 49.86M, because most of that roster fights with far less than legendary in normal weeks.
Both directions matter for the same reason: the ranking of the qualifiers is regularly not the ranking of the bracket. Whoever picks from the seeding alone is reading the wrong table.

Every entrant, listed with its damage, its estimated size and where it stands against the others.
Find your own side to see how it measures against its next opponent, and against the one you would meet in the round after that. Most brackets are decided by who registered, and knowing that in advance is the difference between fielding your best twenty and finding out on the day.

Click a line in the field and it opens: damage under the cap, how many members are active out of how many exist, the average level, the damage per hit, and the eight biggest hitters by name.
Two numbers there are worth more than the headline. The active share, because 166 of 180 is a different opponent than 90 of 180 with the same total. And the list of hitters, because it shows the shape: a side whose top name carries a fifth of the damage breaks differently than one where eight names carry a twentieth each.

Predict the winner of every match. One point per correct call, no partial credit, no bonus for confidence.
Picks lock about 60 minutes before a match ends, so late certainty is worth nothing. Call it early or not at all.
Sign in with your WarEra name to place them. Your own side is highlighted in the bracket.
A pick you already made can be changed until it locks.

Correct calls climb two boards: one for the tournament being played, and an all-time one that remembers every tournament before it.
The all-time board is the interesting one. Anybody can read one bracket right. Reading five of them in a row means you understood the cap, the rosters and the depth better than the people who only read the seeding.
All of it free, no login to read, a name to play: https://warera.unikhorne.dev
(Uni)Khorne