A free community suite for WarEra players: diplomatic intel, battle readiness, live signals, and now a full economy and combat planner layer. Everything below is live at warera.unikhorne.dev.

The suite has grown past a flat row of tools. The header now groups pages into four expandable categories:
Diplomacy — Map, Network, Influence
Battle — Matchup, Muster, Warrior, Feed, Stats
Signals — Justice, TopMod, Tiers, Taunt
Economy — Markets, Tycoon
Click a category to open its tools. The active page stays highlighted so you always know where you are. On mobile the same structure collapses into a compact grid.

In the top bar you will find PROFILE. Open it to watch one public WarEra profile by username, player id, or app.warera.io/user/… link. No login required.
Once watched, the panel shows live bars for Energy, Health, Hunger, Entrepreneurship, and Production, plus active debuffs. Polling runs across the whole suite (about every three minutes), not only on one page. The header button shows your watched name so you can see at a glance that a profile is set.
Discord players can still use /alerts watch for DM alerts. The browser watch is the suite-wide companion for the same idea.

The old Feed-only alert strip is gone. Alert preferences now live in the same Profile & Alerts panel.
You can enable:
Player bar alerts — energy, health, hunger, entrepreneurship, production full, and debuff expired
Bounty alerts — optional minimum rate in BTC per 1k damage
Contract alerts — optional minimum budget, rate, and total damage
Browser notifications can be turned on from the same panel. Bounty and contract checks poll about every two minutes while you have any suite tab open. For Discord DMs, use /subscribe bounties and /subscribe auctions on the UNIKHORNE bot.
Feed itself is now focused on browsing: battle rail, active bounties, and contracts. Filters stay on the page; notification setup stays in Profile.


Under Battle → Warrior you get a combat-focused twin of Tycoon.
Load a fighter and you see:
Build type (War / Eco), damage rank tier, pill status
Vitals bars and attack loadout (base, weapon, equipment, totals)
Damage estimate tiles: damage per hit, burst, sustained (8h), total output
Toggles for Fresh pill, Food, and Ammo recalculate the estimate with the same formulas used in Matchup and Muster.
The Combat Skill Planner covers combat and vitals only (Attack, Crit, Precision, Armor, Dodge, Loot, Health, Energy, Hunger). Spend free points or plan a full respec. Planned values come from a large corpus of cached public profiles. Eco skill planning stays on Tycoon.
Corpus benchmarks under How the heavy hitters skill break fighters into damage tiers (Bronze through Master) with average combat skill levels. Open a tier for its top fighters, compare deltas to your loaded profile, and hit VIEW to pull that build into the passport and planner.



Economy → Markets tracks live item prices (about every five minutes) and order books (about every fifteen minutes). History exists from when our tracker started; the game API does not expose past prices.
You get:
A full board with 1h / 24h / 7d deltas and sparklines
Click a row for charts and the order book
Producer’s Compass — net market value per Production Point for curated recipes, including best-country production bonus where available
Spread Radar — widest bid/ask gaps and refining chains (raw → finished) with margin per PP
Bonus Compendium — top countries for production (bonus, market tax, efficiency)
Active resource deposits — time-limited +30% on-site region bonuses
Discord one-shot price alerts: /market alert on the UNIKHORNE bot.


Economy → Tycoon is the eco side of the same player-planning idea.
Load a player for:
Wealth breakdown and wealth-tier ranking
Company analysis — locations, production bonuses, engine/storage, daily output, upgrade payback, estimated value
Skill planner for Economy, Vitals, and Combat, with ECO / WAR / BALANCED autoskill templates learned from top corpus builds
How the rich skill — average eco skill levels by wealth tier, plus top players per tier with VIEW to load them
Point costs match the game (level L costs L points; 4 points per level). Planned skill values come from observed profiles, not invented curves.
Greetings
(Uni)-Khorne

P.S. If you already use some of my tools, I would love to hear which you are mostly using of finding helpful. Please drop a comment.