Who’s actually voting on our laws?

Every week, laws pass through government. Each one needs votes from the President, Vice President, and Congress.
But here’s the problem: there’s no easy way to see participation over time.
You can open individual laws and check who voted on that law. What you can’t quickly answer is:
How many laws were proposed in the last 30 days?
Which government members voted on all of them?
Who missed votes, and how often?
That matters. Government isn’t just about passing the laws you agree with. It’s about showing up. Citizens deserve to know whether their representatives are active, and good ministers deserve credit when they consistently vote.
What would help
A simple law participation overview, for example:
Laws in the last 30 days
Per member: voted / missed / participation %
Accept, abstain, and reject all count as “voted”
Not to attack people - to make politics transparent and give countries a clearer picture of how their government operates.
Two ways War Era could support this
1. Built into the game
A country/government page with participation stats. Lowest friction for players - no external tools, works for everyone.
2. Open read-only API access
Expose law history + vote breakdowns via the official API (like country and government data already are). Community projects could build dashboards, country-specific tools, and accountability pages, same model as other community stats sites.
Both achieve the same goal: accountability without changing how voting works. Read-only stats, not automation.
Why now
Community tooling around War Era keeps growing. Players already use external dashboards for economy, military, and stats. Government participation is one of the last big gaps - the data exists in-game, but there’s no good overview for citizens or congress.
If you think this would improve politics in your country, comment and share. I’ve also posted a suggestion in the official API/feature channel so the dev team can see there’s interest.
Transparency makes better governments. Better governments make a better game.